- GM’s note: Ethan is still on the run but this time he’s in the company of Isabelle. She needs his help with a job.
- Ethan and Isabelle are crouched in a massive chamber with huge granite pedestals everywhere. An enormous guardian resembling a metal minotaur is hunting for them. Every footstep can be felt through the stone floor.
- Isabelle is on a mission to retrieve one of her inventions which was stolen from her. The ‘dimensional stabiliser’ has been de-calibrated by the owner of the collection because it makes prettier lights this way, but it is only a matter of time before the football sized device warps the reality around it and triggers some sort of… explosion.
- The guards here are scary. Ethan has already received a glancing blow from one and they know someone is here. Ethan’s favourite spell (Mental Invisibility) is ineffective against the guards here and Icons don’t work in this place (probably due to proximity to Isabelle’s invention). There is no way of doing a remote snatch-and-grab.
- Using a short-range scrying spell, Ethan works out a pattern that the creatures are using to search the place and then works to avoid them. Isabelle follows. They move to the next room. The device is not there. They move onto another room, and then another. Their luck holds.
- Spotting the device in a case high atop a granite pillar, Ethan and Isabelle decide to perform a piece of cat-burglary to retrieve the item. Ethan uses sorcery to levitate Isabelle into place. Isabelle cuts through the glass. There is a tense moment as a guard robot enters the room but it marches on and doesn’t see them. She swaps out the device with a fake. Unfortunately, this doesn’t work and the alarm sounds.
- Quickly lowering Isabelle to the ground, they slip out of the room as the guardians rush in. Ethan and Isabelle get as far as the giftshop before their luck runs out. Lights come on and a holographic image of a shop attendant appears. Given how small Ethan and Isabelle are in relation to the normal people here, they are mistaken by the machine for children who have lost their parents. Ethan takes a moment to grab a postcard of Isabelle’s device (which is in the giftshop) and they head for the exit, using their Warden powers to open the door.
- At that point one of the minotaur guardians rushes into the giftshop and begins smashing through the place looking for intruders. It is designed to be cautious around the antiquities but there are no precious items in the giftshop. By this point, Ethan and Isabelle have reached the door and are sprinting down the large steps. With police sirens drawing nearer, Ethan uses a Flight spell to take to the air and he carries Isabelle aloft while security vehicles converge on the museum. They are spotted by an ornithopter but they quickly lose their pursuit.
- Ethan and Isabelle relax for a few minutes on the top of a tall building before deciding that the coast is clear. They head to a distant skyscraper which has a Door that leads to the Grand Stair. Going through the ventilation system, they find that they are being guided to a particular destination. It feels like a trap. Someone knows that they are trying to reach the Door. Someone knows that they are dealing with a Lord of Gossamer.
- Taking their time, Ethan scries the way ahead and identifies that there is a ramp leading from the ceiling vent to a table. A giant-sized middle aged woman with a severe haircut and wearing a business suit is waiting nervously for them. Child-sized refreshments on the table are waiting for Ethan and Isabelle.
- Ethan and Isabelle don’t use the ceiling vent. They find another way into the room. Upon opening the door, the giant lady gets to her feet and gives a humble bow. She asks if Ethan and Isabelle can find her son. Her son has been missing for three years. He stepped onto the Stair and hasn’t been seen since. She desperately needs their help to find out what happened and has been waiting three long years for the Door to open again. She missed them when they entered and has been waiting patiently for them to return.
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