- GM’s note: Continuing the adventures of Ethan, Isabelle and Hilda. I am struggling to find time to repost Sessions 1 - 200. I have all of the content, it just takes time to format and post. I’m very tempted to just post a webarchive version that I have for the lot and just be done with it.
From the Athaeneum to Delos
- Ethan continues to look over old maps. None of them excite him - they are interesting but nothing that would inspire him sufficiently to go looking for these places. Hilda is more interested in these relics than he is. He notes that Schrodinger keeps a close eye on her. He makes an attempt to talk to the Cat, but the Cat pointedly ignores him.
- Ethan would prefer to investigate another room but he promised to stay with Hilda so he passes the hours looking vainly for something to pique his curiosity.
- The monotony is broken when Isabelle announces that she has finished work for the day and she wants to take them out for dinner. She promises Hilda that it will be fun - and there will be games to play.
- Getting into the Athaeneum, the so-called ‘Heart of the Stair’ is exceptionally difficult, but leaving it is easy. It is connected to many places. Isabelle leads them out onto the Stair and takes them into a high tech world which she refers to as Delos. The population appears to be almost human but they seem to be in the minority, outnumbered almost ten-to-one by androids. Isabelle appears comfortable here and she buys tickets for all three of them to travel on a transport shuttle. When Hilda asks whether the pilot is a robot, the android coughs and corrects her, saying that he is as sentient as she is. She is most embarrassed and apologises.
- Their destination is the “World Park”, a complex based around a single large structure with four towers. They see many vessels coming and going, floating down without any visible means of propulsion. Hilda asks many questions about what sort of place they are going but each time Isabelle tells her to be patient. Upon arrival, it is clear that they are expected as an android of female appearance named A-17 welcomes them to “World Park” and escorts them through a number of large chambers filled with beings from many worlds. Some of them are humanoid and some of them are very alien. Hilda tries hard not to stare. Some of the people here are being led by other androids and some are watching the many view screens that hover above the throng.
- They are led up two flights of escalators and along walkways with transparent barriers on both sides. It is clear that Isabelle has been here before. Isabelle confirms with A-17 the details of her reservation and they are led into a room which is windowed and looks out across the city. A-17 gestures and a number of screens materialise in the air above their heads. She explains simply that these are the games that are currently in progress - she thought it might be helpful for Isabelle’s guests to view while she organises a meal for them.
- A dining table is prepared for them and menus distributed. Isabelle makes suggestions and they order a mix of food that they can recognise and some ‘chef’s suggestions’.
- Hilda is still waiting patiently for an explanation as to where all of the games are, but she’s distracted by the screens above. One shows a family being chased by dinosaurs. Another shows a boy in some sort of starfighter facing off against a horde of enemy starships. It’s like watching ten exciting movies at once.
- When they have ordered, Isabelle freezes the screen displays with a gesture and explains that this place has many immersive ‘games’ which customers can play - from pretending to be adventurers in a mediaeval setting, to being space adventurers. It’s designed to feel ‘real’ but you can’t get hurt in this place. The games can be short, or they can be long. You can even stay in these Worlds for a time, like having a vacation. It’s up to the customers whether that stay should be peaceful and quiet, or exciting. She thought it might be fun to have dinner together, and then play a game.
- Ethan has already realised that all of this is for Hilda’s benefit. It doesn’t take her long to pick up on the concept. She asks how it works - if she wanted to be a wizard, would she have powers? What if she wanted to look different - like different coloured hair? Isabelle smiles and explains that she can be anything she wants to be in the game. It will feel real.
- Anything she wants to be? Clearly Hilda is thinking over the possibilities. She likes the idea, but what to choose.
- Ethan asks if Hilda wants to play a game by herself or whether she wants company. Hilda’s brow furrows as she mulls that over. Isabelle reassures them both that they can all play the same game if Hilda wants, or play separate games.
- She is still thinking when A-17 and two other androids bring in the first course of food. A-17 then starts giving them the spiel about the games that are currently running, those which are popular with other customers, and the best rated games. A-17 is not emotionless - she behaves with human-like emotions - she displays interest in helping them to find a suitably enjoyable game to play.
- Unfortunately the first thing that Hilda chooses is Harry Potter, and A-17 has no idea what that means. She starts explaining in detail and A-17 listens carefully.
- Ethan and Isabelle eat quietly while Hilda explains. She is so intent on specifying what she wants for this game that she almost forgets to eat. It is pretty clear that she wants to be a child-sorceress and go to school with other child-wizards, so this sounds like a solo adventure until Hilda suggests that Ethan and Isabelle also go to the same school.
- This isn’t quite what either Ethan or Isabelle were expecting but they agree to the idea of being child-wizards at a magical academy for ‘Witchcraft and Wizardry’. When dinner is finished, A-17 explains about the adventure that is being prepared for them.
The Magical Academy
- What follows is a four hour adventure at the Magical Academy for Personal Enlightenment. Ethan, Isabelle and Hilda play thirteen year old budding sorcerers who have to solve a perilous mystery. Each of the players finds themselves in a thirteen year old body. Ethan plays Torrent, the bashful water-mage with a heart of gold. Isabelle plays Arielle, an air-mage who has a reputation for mischief and pranks. Hilda plays Varna, a fire-mage who survived an attempt on her life when she was only a baby. The Witch King continues to hunt her, but she is determined to acquire the knowledge that she needs at the Magical Academy to keep safe, avenge her family and bring down the dark lord.
- It is not Harry Potter, but it is certainly an immersive interpretation of it. They get into trouble with the teachers (particularly the Fire Teacher who has flaming red hair and a tendency to send rebellious students to detention), have to deal with bullies (Brutus, the earth-mage student who seems to hate them all, and is particularly jealous of Varna’s ‘celebrity status’), deal with strange beasts (the Gorgon that lurks in the labyrinth beneath the Magical Academy), solve fiendish puzzles, and of course work together as a team to defeat Melkis, the Earth-Teacher who is secretly working for the Witch King.
- Of course, Varna (played by Hilda) is the lead protagonist of the adventure. However, she has to be helped by her two trusty associates, Torrent and Arielle in order to be successful.
- Hilda loves being the hero, and she is a little deflated when the adventure comes to an end. Isabelle kindly tells her that they can play again when they next come to Delos, and then she realises how tired she is. She yawns and accepts that it is time to go.
Return to the Athaeneum
- The route back to the Heart of the Stair takes longer. There is a precise route to walk, and there is more than one hidden Door to expedite progress (and Isabelle has the Keys). Ethan carries Hilda on her back for the last few miles - she is not yet asleep but she complains that her legs are tired.
- Ethan puts Hilda to bed when they reach the Athaeneum. She thanks Isabelle for the game before she drifts off.
- Returning to the kitchen, Isabelle pours a glass of wine for each of them. Ethan jokes that he had fun being a thirteen year old, and he thanks her for taking them to Delos. He thinks that Hilda will remember ‘the Magical Academy’ for a long time to come.
- Isabelle sips at her wine and asks him about the silver ring on his finger. She’s been wanting to ask about it. Ethan explains that this is Lord Wynterlyr’s ring and he explains how he came to acquire it. He explains that Lord Wynterlyr is imprisoned at the bottom of a faerie well and he needs this ring to be free. Isabelle asks about Beethania and how he came to know her - he never told her what happened in the Shadow Courts. Ethan gives a sigh at this and says that it might take a little while to tell. He suggests that they talk about it another night. Isabelle accepts this.
- Ethan says that he wants to take Hilda back to Scarlet in the next day or two. She still wants to go north for the Tournament at Tyvar and he sees no reason not to take her. Isabelle would prefer that Ethan stay but she promises to contact him when she discovers new information about the Stair. Ethan asks if she’d like to come with them - she considers this for a moment but she declines, saying that there is some work that she wants to do.
- The two of them head to the room with the golden machine. With a glass of wine in hand, Isabelle looks over what the machine has been monitoring. There is one change in the section of Stair that the machine was focussed on - a new Door connection has been made. This is of interest to both of them. Previously there was a Blank Door in that location but it has now been connected to a Realm in the last hour. Is this something that a Master of the Stair has done, or is this something that the Stair has done? There is no way to tell, but it is still interesting to explore a Realm that has only just been connected.
- A scan is performed and the machine looks through the Door to the Realm beyond. The other side is a dark structure with only faint bioluminescence being emitted from the walls. Ethan has never seen anything like it (GM’s note - Grant has, back in Session 38). Isabelle is able to identify it - they’re looking at the interior of a Dwimmerlaik voidship. She’s never been onboard of one but she’s seen pictures that Lucien has drawn from his experiences during the Great War. There is no sign of movement when looking through the lenses of Isabelle’s machine. Dwimmerlaik voidships are massive but this section seems to be unoccupied.
- Ethan voices the possibility that a Master of the Stair amongst the Dwimmerlaik has connected their ship to the Stair. Isabelle ponders this and suggests that they investigate. She uses the same tone of voice that thirteen-year old Arielle would use just before going to do something mischievous. Ethan points out that Hilda is asleep and Isabelle counters that Schrodinger will keep an eye on her. The sooner they leave, the sooner they come back.
- Isabelle wonders if the Voidship could be deserted. Ethan counters that there is no way that they could be that lucky….

