Part 1 – Trouble on the Arcosolari Kalamos
- Three heavily armed ‘Pugs’ depart Draconis Station with a fighter escort provided by “Cap”, “Dixie” and “Flint” from Axion Squadron. Onboard the ‘Pugs’ are three squads from Draconis Special Forces, plus some ‘advisors’ from Homeland Security like Maki, and Security Chief Lopez’s team who travelled with “Thermic” onboard the ‘Dark Shadow’.
- “Chance” and “Woody” are there to ‘drive the bus’. Technically they shouldn’t be on another operation so soon after the last as they have had no recovery time between missions. “Woody” is fast asleep, strapped into one of the passenger seats as “Chance” flies the ‘Pug’ with Maki as co-pilot.
- The journey to Arcosolari Kalamos is uneventful, but “Chance” listens in to the conversation between Maki, Security Chief Lopez and the others. The “Dark Shadow” has made multiple trips to the ‘Arco’ so it has to be assumed that there is an armed ‘fifth column’ onboard the station that is waiting to strike. The plan is to rendezvous with the DCS Cougar and then go in ‘quietly’. They want to avoid a shoot-out aboard a space station with five thousand people on it.
- “Chance” and “Woody” are just backup. “Chance” suspects that the two of them are along so that Maki can keep an eye on them and make sure that they don’t interfere with “Deadeye”s mission to the Kripka Cluster.
- Of course, plans sometimes don’t quite work as expected. The Draconis forces land on the station and Chief Lopez briefs the station governor (Emerson Price) as to the situation. The elderly Price seems surprised but gives the Chief the go-ahead to do what needs to be done. Finding out who was on duty on the ‘bridge’ of the Arco is relatively easy. However, it is not clear who has been sending messages to the Dominion, and the individuals who were expected to take possession of the ‘Dark Shadow’s cargo have mysteriously disappeared. Needing more resources to search the station for the missing loyalists, the special forces teams land and start searching the station. “Chance” decides against having a nap in the ‘Pug’ while it is parked in one of the Arco’s hangar bays but is convinced by “Woody” that she will keep an eye on things whilst he sleeps.
- Four hours later, Maki calls upon “Chance”. Leaving “Woody” and one of the commandos to guard the ‘Pug’, “Chance” is asked to assist in finding the traitor. He manages this with ridiculous ease. He is able to quickly clear the Arco’s bridge crew of any wrongdoing (none of them feel like a traitor) and after studying the layout of the Arco, he decides to look at the docking bay controllers given that they have a bird’s eye view of the ships that are coming and going (including the Tachyon Squadron fighters who are leaving on missions). In the docking bay control, “Chance” meets James Hartley who makes little secret of being a Dominion Loyalist, but that doesn’t of itself make him a traitor. However, “Chance” is convinced that this is the man that they are looking for and so he goes to find Hartley’s apartment. It is messy but he quickly finds a false panel in a back cabinet in the kitchen which contains an illegal heavy blaster and a cryptographic unit with radio transmitter.
- Hartley is arrested and put in the brig, but this is where things go awry. While “Chance” joins the hunt for the missing loyalists who may have a stockpile of weapons, Emerson Price releases his nephew Hartley from the brig, saying that it has all been a misunderstanding. When Hartley is freed, he joins his fellow loyalists and commences arming them. He also manages to send another transmission from a second undiscovered transmitter.
- At this point, the situation goes from bad to worse as Hartley and his friends try to take control of the Arco. Despite being outnumbered and outgunned by the Draconis forces, they still make the attempt. Hartley and the other loyalists are not professional soldiers but they do their best to confuse the Draconis forces and take key strategic points on the station. They use the internal communications system to declare that the Arcosolari Kalamos has chosen to rejoin the Dominion and to reject Draconis rule. Even though many of the people on the ‘Arco’ would quite like to be part of the Dominion of Unity again, they are not an army or even a mobilised force. Hartley’s forces remain small but they have some functioning warbots and they are prepared to operate in small groups to harass and sow discord.
- Lopez throws the elderly Station Governor in the brig ‘for his own protection’ and assumes control over the station. She works with Maki and the special forces to plan to retake the station. They also send an update to Draconis Station and request reinforcements.
- During all of this, “Chance” is able to find some of the missing loyalists who are by this time armed and dangerous. He’s involved in some of the early gun battles but the loyalists are better armed than expected. Following orders, “Chance” withdraws but tags along with some of the special forces troops as they secure key points on the station. He and Hercules (one of the Draconis full-conversion borgs) have a shootout against one of Hartley’s warbots – ultimately Hercules is successful in smashing it to pieces with “Chance”s help.
- However, the situation deteriorates even further when the Dominion sends the Destroyer “Merciless” with Goblin escort and a troopship to take the Arco. The DCS Cougar is outgunned and is unable to engage. The Axion squadron forces under the command of “Cap” are forced to withdraw and await reinforcements. Even “Woody” is forced to make a run for it in the ‘Pug’ before the Dominion can capture it.
- This leaves Lopez’s security forces, a platoon of Draconis commandos, Maki and “Chance” against a company of Dominion assault troops who are equipped with powered armour.
Part 2 – The Battle of Arcosolari Kalamos
- The Dominion assault troops hit hard and fast, looking to take control of key strategic points aboard the space station. The outnumbered Draconis forces are forced to give ground to avoid being overrun. A series of running battles break out. “Chance” is separated from the rest of his team (Kusu’s squad) and his retreat is cut off by Dominion troops, resulting in a firefight at close range.
- “Chance”s is almost killed in the first encounter with Dominion troops. His standard-issue blaster pistol is inadequate against Dominion armour and he has to run for it. He manages to find Kusu’s squad again (thanks to Wayfinding) and finds that they are having better luck. They have better weapons and know how to fight Dominion assault troops. However, they still being slowly pushed back.
- Given a handgun with better armour-piercing capabilities, “Chance” joins Kusu’s squad and quickly proves his worth, killing two Dominion troops and acquiring a repeating blaster from one of the fallen. Over the next two hours, a series of battles are fought. In one of the lulls “Chance” goes hunting for the weapons that Hartley has been accumulating for the loyalists. He finds one cache which includes a single functioning warbot and a small quantity of TD-19 explosive charges. His “nose” (ie: use of Wayfinding and High Psyche) gives the Draconis forces a significant tactical edge.
- Nevertheless, battles are fought and soldiers on both sides are wounded or killed. The Draconis commandos only stand and fight when it is to their advantage to do so, or when they are cornered. They know that they will receive reinforcements from Draconis in short order and they need to hang on and stop the Dominion from claiming that the Arco has seceded from Draconis rule. Hence they continue to harass the Dominion troops occupying the station and make periodic attempts to seize control of communications and engineering functions. The three Draconis commando squads split into smaller cells but they remain well coordinated by Major Kardan. “Chance” can tell that Maki is still alive, as is Security Chief Lopez.
- The firefights that “Chance” faces are quite brutal. He is a crack shot (Ranked Warfare) and a quick study of the situation (Ranked Warfare plus High Psyche), knowing when to withdraw and when to press the advantage. “Chance”s cell of four which includes Sergeant Kusu, Bryant and Stolph are quite effective in harassing and ambushing the Dominion troops, deliberately aiming to wound rather than kill.
- Meanwhile, another Draconis team has disabled the communication systems onboard the Arco, making it harder for Dominion forces from claiming that they are in control of the station. “Chance” knows that any reinforcements from Draconis are at least twelve hours away. As the hours tick by, “Chance” has another idea and he convinces Major Kardan to give it a try. He offers to send a Tech to help rig up a localised jamming device but Maki cuts in and offers to help as she has experience with such things.
- The docking bays are under Dominion control. Nevertheless, elements of Kusu’s squad plus “Chance” and the full conversion borg Hercules seize one of the assault transports which the Dominion arrived on. With the jammer in place, the Dominion are not immediately aware that the transport has been stolen. Their attention is diverted as the Draconis commandos attack both the bridge and the local defence systems.
- Flying casually in the direction of the Dominion Destroyer Merciless is likely to be noticed and questioned. However, “Woody” has joined the mission and docked with the troopship to enable the commandos to transfer over.
- The crew of the Merciless figure out very quickly that the troopship isn’t under Dominion control, and they open fire. “Chance” pushes the engines to maximum and sets a collision course. He isn’t expecting to actually hit the Merciless but is expecting that it will serve enough of a distraction in order to get the “Woody”s ‘Pug’ alongside and attempt a boarding manoeuvre.
- The plan partially works. The troopship comes under fire from the Merciless but holds together. The Merciless attempts evasive manoeuvres. The troopship shields “Woody”s pug from observation. However, “Woody”s pug is forced to detach before “Chance” and Hercules can transfer across. Hence the plan would have been excellent if they were not on the ship that is being shot apart.
- Hercules stands a reasonable chance of survival and he takes the controls while “Chance” hurriedly dons a spare suit of Dominion assault armour in the hope that it will provide him with some protection.
- The troopship catches on fire, vents oxygen out into space and depressurises but does not explode or lose piloting control. However, it is very difficult to actually ram a moving ship and the troopship is clearly going to miss. “Chance” decides to bail out and attempt to board the Merciless by ‘jumping for it’ (which is about the most idiotic thing that could be attempted). Despite the short distance between the ships, it is an insanely difficult thing to attempt.
- Hercules elects to go first, figuring that he’ll likely be picked up if he misses. And he misses the target completely, leaving him hurtling out into the void. With the troopship on fire and falling apart, “Chance” jumps. He judges the vector correctly to land on the ship but underestimates the spin and the relative velocities. He is able to use the thruster pack on the armoured suit to a limited degree but this doesn’t stop him from hitting the outer hull of the Merciless very, very hard. Hard enough to kill someone that was not a Lord of Gossamer. He knows that he is hurt but mercifully, his suit is not ruptured.
- Meanwhile “Woody” is trying to get close enough to latch onto the Merciless and release her boarders. The crew of the Merciless are not immediately aware of what is being attempted but when they finally are, they focus on Kusu’s team and not on “Chance”.
- Feeling a bit dazed, “Chance” fumbles for the closest way into the Destroyer. A locked airlock is no barrier for a Warden of the Stair. He opens it from the outside, re-pressurises and then opens the inner lock. Gathering his thoughts, he realises that he has landed further astern than expected and that engineering is closest. He heads for engineering.
- Alarms go off in the ship. They are aware that they have been boarded. He reaches engineering and confuses the engineers who mistake him for being a Dominion soldier (given his uniform). He forces them into a storage room and locks them in, then focuses on opening an outer hatch for Kusu’s team.
- The counterattack from the Merciless crew comes swiftly. A security detail is sent to reinforce engineering and finds only “Chance” present. They immediately open fire and “Chance” is blasted back. The armour mostly protects him but he can feel that the suit has been ruptured. He’s bleeding on one arm. The security detail is no match for “Chance” in an armoured suit. He guns them down with his sidearm.
- The door shuts and “Chance” realises that they are depressurizing the ship, preparing for combat. Feeling his arm going numb, he looks for a patch for his suit and finds a roll of duct tape. He improvises a patch and decides that he should move to take the bridge as quickly as possible. He knows that a Destroyer only has fifty to sixty crew – it isn’t a large vessel. Many sections would be in lockdown if the ship was depressurized.
- Just as he is about to leave, “Chance” spots a weapons locker and he rearms, including picking up a handful of grenades. He then opens the door with a wave of his hand (ie: use of Warden of the Stair) and heads out into the corridor.
- “Chance” regains communications with the rest of Kusu’s squad. They have managed to board at last but they had some trouble ‘outside’. They are behind him. “Chance” weighs up whether to wait but he decides to opt for speed and goes ahead. As a result, he makes his way through the ship before the Merciless can organise further reinforcements. He encounters a heavy security door which he is able to open (it closes behind him) and he is able to avoid the next enemy squad which is arming themselves for a counterattack. Finally, he runs into two troopers on guard duty in close proximity to the bridge and makes short work of them. He finds a heavy knife very effective – it cuts through armour, especially when a Lord of Gossamer is wielding it.
- “Chance” reaches the bridge and opens the door with a wave of his hand. Again, the bridge crew are confused by a lone trooper arriving on the bridge and it is only when he levels a repeating blaster at them that they understand that he’s taking the bridge. Unfortunately for “Chance”, someone shoots him from behind on the bridge and the situation disintegrates. A firefight erupts between the two security personnel on the bridge and “Chance”. Emboldened, some of the bridge crew open fire including the X.O. “Chance” guns some of them down, also shooting by mistake one of the junior officers who is attempting to surrender. The battle is over swiftly. “Chance” is the only one left standing, although some of the bridge officers are groaning on the floor. “Chance” is swearing mightily given that he’s been shot in the back and he can’t reach it.
- Radioing into Sergeant Kuzu that he’s secured the bridge but has been shot, he finds that they’ve had some challenges with the crew of the Merciless. It seems that they have a full conversion borg of their own. Groaning, “Chance” reaches for the duct tape once more and tries to patch his back. This is mostly ineffective but he tries. “Chance” considers leaving the bridge to go and help but decides that he’s done his bit and to stay put and trust the others.
- Instead, he radios into “Woody” and confirms that she’s okay (although the ‘Pug’ got shot at by the Destroyer and took some damage). He also radios in and confirms with Maki that they’ve captured the Destroyer – well, mostly captured – Kusu is following up loose ends.
- Ultimately the Merciless is secured and this provides the turning point in the Battle of Arcosolari Kalamos because the Dominion forces on the Arco are cut off and will receive no further reinforcements. “Chance”s role in the battle finishes on the bridge of the Merciless. The credit for seizing the Destroyer is given to the Draconis Security Forces although “Chance”s role in the capture is noted on his record.
- In the wake of the battle, Maki flies a ‘Pug’ with “Chance” onboard back to Draconis Station. His back has been patched up but he is in pain. Maki administers additional painkillers (who would have known?) which makes “Chance” delirious. He mistakes Maki for a ‘pretty nurse’ and tries to chat her up – which fails utterly of course but she does use the opportunity to try to find out more about him and where he comes from. In the days after, “Chance” remembers talking a lot of nonsense to a very attractive nurse on the ‘Pug’ but has no idea what he actually said.
Part 3 – The Hunt for the Dauntless
- “Deadeye”, “Nok” and “Dagger” travel in a ‘Pug’ heading for the Kripka Cluster. They are escorted by “Pookie”, “Jedi” and “Scuba” from Axion Squadron. On the way out they pass the Draconis Hull Yards and “Deadeye” notes that the DCS Lion, Draconis’ only Destroyer class vessel, has left drydock. He wonders if the retrofit has been finished.
- The journey out is uneventful. “Nok” and “Deadeye” take turns flying the ‘Pug’. They reach the Draconis fleet consisting of the DCS Lion and DCS Leopard, a fighter tender and a number of other smaller patrol vessels and ‘Pugs’. Blackfish from Graviton Squadron fly perimeter sweeps.
- The ‘Pug’ docks with the DCS Leopard and they are escorted to a briefing room by a young lieutenant called Jules. Initially no one is there to greet them. They are offered coffee (never tea in this society) and joined by Commander Marden (the commanding officer of the task force) and “Fossil”, Graviton Squadron’s C.O. Marden seems to be a young but capable commander. “Fossil” is an experienced fighter pilot who is known to be the oldest in the DVG, his rep extending back well before the Great Galactic War.
- After introductions they talk about “Dagger”s ship, the Dauntless. The Draconis task force has been unable to find the Light Cruiser and a considerable amount of time has passed since she was to rendezvous with them. “Dagger” describes the Light Cruiser as being heavily damaged in the last fight against the Dominion. There would normally be 80-90 crew onboard but they had fires onboard and were in urgent need of medical attention, hence the raid for both medical supplies and the capture of two doctors who were lured to Vega-19 under the pretext of there being a medical emergency. “Dagger” doesn’t know the Dauntless’ current condition but says that they would not be in position to fight.
- “Deadeye” listens to what she has to say. He doesn’t feel that “Dagger” is telling the whole story. He doesn’t feel that she is lying about everything but she is only telling part of the story. He doesn’t feel like he can challenge her in front of the ranking officers but decides to peel her story when he has the chance.
- The conversation shifts to searching for the Dauntless. Graviton squadron has been searching part of the Kripka Cluster for the missing ship but it is exceptionally hard – like looking for a needle in a haystack where all of the pieces of hay are in motion. The asteroids are moving and presumably the Dauntless is too. The ship could surely not possibly stay in one location. Sensors have picked up occasional echoes of another ship but Draconis ships have never managed to close upon it in time. Besides, they know that the Dominion is active in this region and they can’t risk blundering into a hostile force.
- “Dagger” tells them of the rendezvous point “A” and the backup location “B”. The search has already covered “B” but they have not been to “A”. Marden gives instruction for the search to be directed towards point “A” and the briefing resumes.
- Conversation turns to the Dominion fleet which is ‘in system’. “Dagger” knows a lot about the 18th Strike Fleet and she shares her knowledge freely. The flagship is the Inevitability, a Carrier which has multiple fighter squadrons including the Death’s Messengers (whom Draconis forces has already run into), the First’s Blades, and the Reavers. With the Carrier are a number (6-8) of other supporting ships – Cruisers, Destroyers and Frigates. They also have support vessels bringing the fleet up to about twenty ships in all. When asked if the 18th Strike Fleet was sent after her, she makes it clear that they were in the system already. She believes that they’ve been sent to raid, destabilise and to take advantage of any opportunities that may present themselves. If the Dominion could be seen to be ‘rescuing’ Draconis and restoring a loyalist government, they might try it.
- Commander Marden appears shocked by this. They all know that there are loyalist groups in the Draconis system but the idea of the Dominion interceding directly to restore Dominion authority over this independent system is a frightening one.
- As the conversation continues, “Deadeye” is convinced that ‘Flight Lieutenant’ Danika Arden (callsign “Dagger”) is lying about her rank. She’s a more senior officer who is used to getting her own way. The way she presents the situation suggests that she was a bridge officer with more understanding of the strategic situation rather than an ordinary fighter pilot. “Deadeye” isn’t sure if any of the others have picked this up.
- Marden and “Fossil” leave the briefing room to coordinate the search of point “A” (and then point “B”) leaving “Nok”, “Dagger” and “Deadeye” with Jules.
- “Nok” asks for more information about the damage to the Dauntless. “Dagger” explains the hits that were taken which resulted in fires, internal damage and many crew losses. She gives the impression that the Dauntless is operational and can fight, but it isn’t in good shape.
- Meanwhile “Deadeye” studies what is known about Dominion Light Cruisers, looking for holes in “Dagger”s story. He thinks it is possible that she’s telling the truth about the battle damage that the Dauntless has sustained. It would certainly result in the crew deaths and injuries that she has described. Without shipyards, they would have been able to perform limited repairs – they would probably be operational or nearly operational by now but the medbay onboard would be unable to cope with a large number of injured personnel. They could have been overwhelmed.
- “Deadeye” asks if the Dauntless was operating alone. “Dagger” gives him a peculiar look, which “Deadeye” interprets that he is onto something. He asks about escort ships and “Dagger” shakes her head. He asks more probing questions about the battle damage and becomes convinced that something doesn’t add up. She seems to be genuine about there being a large number of casualties but there seem to be more casualties than what the battle damage should have inflicted. He asks if there were any passengers onboard, or additional personnel. “Dagger” insists that there were not.
- “Nok” picks up on “Deadeye”s cue and they push further. “Deadeye” argues his point that there must have been additional people from somewhere for there to be the number of casualties that “Dagger” is describing. She relents and says that there was another ship with them but it was destroyed in battle with the 18th Strike Fleet.
- “Deadeye” still feels that “Dagger” is holding back, not telling the whole story but she clams up and tells him that the fact that there was another ship is irrelevant to finding the Dauntless. “Deadeye” knows that it is relevant but he decides not to press further.
- A reconnaissance ‘Pug’ reaches point “A” but finds no ship there. Point “B” is a day away so “Dagger”, “Nok” and “Deadeye” are given bunks to rest. Time passes. “Nok” is inscrutable as usual – she doesn’t say much. “Deadeye” tries to talk further with “Dagger” to understand more why she doesn’t want to tell the whole story. When asked, she says that she has no family members onboard the Dauntless. She identifies the destroyed ship as a Battlecruiser, the Reliant. A Battlecruiser is a much more powerful vessel than a Light Cruiser with a bigger crew complement. “Dagger” says that they were forced to engage the 18th Strike Fleet in the Beta Atria system (which is only one jump from 26 Draconis). They fled to 26 Draconis but were pursued. The Reliant was destroyed just as they reached the Kripka Cluster. “Deadeye” feels that she is telling mostly the truth but there is still something missing.
- “Nok”, “Dagger” and “Deadeye” are recalled to the briefing room. The Draconis fleet has picked up an enemy contact – a Dominion Destroyer. The ship’s name, Merciless, is positively identified and “Dagger” is able to confirm that the vessel is part of the 18th Strike Fleet. A flight from Graviton Squadron is ordered to shadow the vessel but they lose it in the shifting asteroid fields (GM’s note – I drew a FATE Card with -4 on it)
- “Deadeye” decides to ask further about other ships that might be with the Dauntless, even minor vessels. “Dagger” admits that they have three Goblin starfighters and a shuttlecraft.
- Further time passes. They reach point “B” and the Dauntless is not there either. (GM’s note – it is during this time that the assault on Arcosolari Kalamos is well and truly underway but transmissions from the DCS Cougar fail to reach the Draconis task force in the Kripka Cluster)
- “Nok”, “Dagger” and “Deadeye” spend time in the briefing room pouring over maps of the Kripka Cluster and trying to work out where the Dauntless might be. “Deadeye” tries to use Wayfinding but he still feels that he is missing something. He suggests extrapolating the line between point “A” and “B” and continue along the same trajectory. There is no sign of the ship and no debris.
- More time passes. “Dagger” is very tense. “Deadeye” suggests taking a ‘Pug’ out with “Nok” and “Dagger” to hunt further and this is permitted. “Fossil”, “Biggles” and “Maverick” fly escort. With “Nok” flying the ‘Pug’, “Deadeye” levels with “Dagger” and tells her that he can find the ship but he needs a lot more information.
- “Deadeye” slowly builds his case, explaining the kind of information that he needs. He explains his deduction that she is not a Flight Lieutenant. He has worked out that she is at least a Commander. Reluctantly, she admits to this. She is currently the C.O. of the Dauntless. It’s her ship. She admits that the Captain was badly wounded in the last attack with the Dominion and she assumed command.
- Gently, “Deadeye” asks her to describe the Captain in detail and any other information about the ship which enable him to find the ship. He explains a little about how Wayfinding works. “Dagger” is a little sceptical but “Deadeye” easily demonstrates how it works. “Dagger” starts to share information more freely.
- Little by little, “Deadeye” is able to get more of a feeling as to where the Dauntless is. “Dagger” reveals that there is a 2nd ship. The Battlecruiser Reliant wasn’t destroyed but it was very badly damaged. The fires that she described were on the Reliant, not the Dauntless. The Reliant had to be abandoned and the surviving crew transferred to the Dauntless. The Dauntless is effectively fully operational but it is carrying many wounded. She doesn’t know if the Reliant is still with the Dauntless or whether they have been separated.
- “Deadeye” senses that “Dagger” is finally telling the truth. She has been trying to protect the people under her command but she did not expect the Draconis security forces to incarcerate her for weeks. She is clearly concerned about the people on the Dauntless and the many wounded.
- Continuing their search, their escort from Graviton Squadron is swapped out, with “Angel”, “Crunch” and “Joker” taking over. It takes them another nine hours of searching before they can locate the missing ships which have moved along an extrapolation of the rendezvous point “A” to point “B” line. The Dauntless is indeed fully operational. The Reliant is nearby and seems to have basic capability even though the bridge appears to have been destroyed.

* The Dauntless (Light Cruiser) and Reliant (Battle Cruiser), painted by me, miniatures from Brigade Miniatures
- “Nok” sends back an encoded message to confirm that they have located the Dauntless and the Reliant. The trio establish contact with the Dauntless and the ‘Pug’ is permitted to board. The Dominion crew are very pleased to see *Commander* Danika Arlen back onboard. The two missing doctors, Shields and Tan, are still onboard and trying to care for over fifty wounded onboard with the facilities that they have. Many have died since Commander Arlen left to request asylum, including the Captain. She is clearly upset by the news but she holds it together and repeats her request for asylum for her crew. “Nok” relays the message back and asylum is quickly granted.
- What follows is a carefully planned operation to move the Dauntless and the Reliant out of the Kripka Cluster so that the wounded can be quickly taken to medical facilities on Draconis Station (and to the surface, at Prime Landing). The Dauntless and Reliant will be met by the Draconis task force and other ships to provide a heavy escort. “Deadeye” is involved in planning the route back (GM’s note – he uses Warfare and Wayfinding to plot a safe journey back) and as a result, they are not intercepted.
- On the way back to Draconis Station, “Deadeye” hears about the battle of Arcosolari Kalamos. He learns that there has been a pitched battle, that “Chance” effectively ended the battle by capturing the Merciless (the Destroyer that Graviton Squadron had spotted heading through the Kripka Cluster), and unfortunately “Chance” was shot.