Grant and Ethan

Grant and Ethan
Grant (left) and Ethan (right), with Macavity the Cat

Sunday, 28 August 2016

Session 89 - Total Recall

GM Observations
- With the retcon/adjustments to S84 and S88, Session 89 ran a lot more smoothly and I began to enjoy myself again. I was not in a particularly good frame of mind but David was patient and I felt the session recovered lost ground and developed the character further. I’m in a much happier place now.
- When reading the narrative please note that the Lords of Gossamer have Ethan’s memories in their tank. They know that Ethan is without his memories.

Part 1 - The Mystery of Fambol
- In his prepared location with the unconscious body of Fambol, Griffin prepares sorcerous insulation reinforced with Eidolon and then proceeds to pull information from Fambol’s mind. This strategy works, but Griffin feels something lurking in his mind, probing to see if can be transferred (GM’s note - the Breath of Eden uses Umbra, and Griffin knows this) The process takes a few hours but Griffin is able to complete without Fambol regaining consciousness.
- Griffin doesn’t think on the information that he has gleaned about people and places. He pushes it to the back of his mind and he prepares a sorcerous teleport to the Door.
- Teleporting with Fambol results in him arriving just outside the lift well only a few metres from the Door. Unfortunately for Griffin, the local security forces are here. They are surprised by his sudden appearance and they react quickly but Griffin is faster. He ignites a lightsaber and kills Fambol on the spot, pulling out his shield to deflect the first wave of bullets that are directed his way.
- Fambol’s body hits the ground in two pieces, but it is not a human body. The two pieces are made out of wood - a mannikin. Griffin doesn’t have time to take this in. He fights his way through the security forces, decimating them before heading to the Door. 
- Griffin reaches the Stair and the guards are unable to follow. Griffin pulls out the severed arm from his satchel to see if the arm is still flesh and blood, but it too has reverted to a wooden state. The wooden arm is covered in densely packed runes over every inch of its surface. Griffin considers this very curious. He wonders whether he attacked some sort of doppleganger, such that the real Fambol is alive somewhere. But it seems doubtful that Wayfinding would have led him to a doppleganger, and the memories he plucked from the construct’s mind seem to be genuine. 
- Griffin heads home back to Hoffgard. He is greeted upon his arrival by some of Gremm’s associates but he politely excuses himself and heads to his own house. Stolvir is very pleased to see him. Griffin prepares what he will report, and then contacts Kade. Kade praises Griffin for accomplishing the mission but he is clearly concerned about the suggestion that the target had been replaced by a construct of such ingenuity. Griffin sends the wooden arm to Kade for analysis, and he promises to provide a written report of what he has learned. Kade signs off.

Part 2 - A Walk on the Stair
- Sitting back, Griffin thinks about the tea that he had recently (GM’s note - see Session 88writeup). He looks through his icons of Lucien, Greywalker, two women and one man. (GM’s note - the icons are of Isabelle, Abbie and Grant but he doesn’t know that) He picks up the Icon of Isabelle and thinks over it - he has kept a journal of his memories and what he remembers of her is detailed there. He re-reads the journal and he decides that he will try to find this mystery woman. Based on his memory he believes she’s important to him. 
- Settling down, he decides to try an Icon contact first. After all, he was able to use sorcery reinforced with Eidolon to prevent the Breath of Eden being transferred when interrogating Fambol, so he reasons that perhaps it will work via Icon. He prepares himself carefully, then attempts a contact. However, Griffin aborts almost immediately as he feels the Umbra component within him coiled and ready to slice through his defences the instant the Icon connects.
- Griffin settles down to write a report for Kade, detailing everything he learnt from Fambol. Once he completes this he makes a copy for his personal records (in his journal). He then contacts Kade and sends through the report which pleases him. 
- Griffin then heads onto the Stair with Stolvir. Stolvir is very keen to come and Griffin is keen not to leave him behind. Griffin expects to be stopped somewhere by the Masters but he plans to see how far he can go without being stopped. Using Isabelle’s Icon as a focus, he Wayfinds to her and starts walking. He expects it to be a long walk but given that he can teleport using Sorcery, he believes that it would be possible for him to journey, return home and then set off again from the last place he reached previously.
- Griffin sees no one for many hours but finally he senses another Warden on the Stair.

Part 3 - The Dwimmerlaik with Blood Red Eyes
- He does not have to travel far before he meets the other Warden. It is a Dwimmerlaik with Blood Red Eyes (GM’s note - yes the major villain last seen in Session 56 - but Ethan has no memories of this so he doesn’t recognise him. However, the villain almost certainly recognises Ethan) Ethan’s arch nemesis is dressed in travelling robes of armoured cloth. Griffin greets him with deference, calling him “My Lord”. The Red-Eyed Dwimmerlaik is courteous and he offers that they walk together since they seem to be going the same direction. Griffin doesn’t particularly want company but he doesn’t want to arouse suspicion so he agrees to this. 
- As they walk, the Red Eyed Dwimmerlaik chats to Griffin. When asked where he is going, Griffin simply says that he has a ‘place in mind’ (as opposed to a person). Griffin asks for His Lordship’s name. The Red Eyed Dwimmerlaik smiles and tells him that he is “Sphinx”. Griffin is sure that the name is false but he goes along with it. Sphinx questions Griffin a little and Griffin explains that he is a loyal servant of the Empire. To this, Sphinx laughs and says that he’s never been particularly interested in politics - Griffin finds this a little odd. Nevertheless, Stolvir doesn’t seem to mind the extra company and he follows along happily.
- After a few hours, they reach a section of Stair that is completely dark. Griffin can feel a presence within the darkness but he does not sense any danger. Sphinx pauses and looks at Griffin expectantly, as if expecting him to take the lead. Griffin simply continues through the dark section using Wayfinding as his guide and the others follow him. When they emerge from the darkness, Sphinx praises him, saying that he’s observed other Wardens requiring a light to see and doing so “would not have ended well”. They find themselves in a new section of the Stair, where everything is polished brass except for the Doors which are made of a golden metal. Continuing on, they continue to chat for some time.
- At last Sphinx bids Griffin farewell, and says that he may call upon Griffin in the future. Griffin again shows deference and says that he is a loyal servant of the Empire and will heed their call. Sphinx chuckles at this and leaves.

Part 4 - A Bite to Eat and a New Plan
- Griffin is a little unnerved by his encounter with the Red Eyed Dwimmerlaik, though he is sure that he maintained his composure in front of him. Griffin feels that Sphinx knew him, or at least knew of him. He feels at a disadvantage because from his memories he has no recollection of ever meeting this individual before.
- Griffin and Stolvir resume their trek upon the Stair. Along the way they reach a Door and step through. On the other side is a warehouse-sized boarding house for cats and dogs of all sizes. The inhabitants are quite disturbed as Stolvir walks down the corridors, and Griffin needs to mentally calm Stolvir to stop him running around. 
- Leaving the premises, they find themselves in a world where everyone seems to have a linked ‘animal friend’ - all are ground-based and most of them seem to be a variety of canines and felines. Griffin is hardly out of place here but his ‘friend’ is much larger than anyone else’s. Stolvir draws many an eye as they walk down the street. The next Door feels near but Griffin decides that this would be a good place to stop and eat. Producing his wallet (a gift from the Masters), he is able to present coins which buy a meal and they sit down to eat it. (Stolvir has extra servings). Unfortunately for Griffin, the people here have never heard of ‘tea’ so he is unable to order any.
- After a hour, they continue on their way. The Door out of this world is in an older building that seems to have been preserved. Beyond is the Stair - a section made of translucent yellow bricks where the Doors are made of enamel. This section of Stair slopes upwards and the vertical height of each step is much greater than its depth, making travel difficult.
- After many hours, Stolvir is getting tired. But then suddenly the Stair changes and they find themselves in a level corridor where the floor appears to be made of railway sleepers and there are thick vines and moss (at least a foot deep) on the other surfaces. They carry on but reaching the lady in the Icon still seems to be a long way away.
- As they continue, Griffin thinks over the problem. He can’t contact her via Icon without triggering the Breath of Eden, and he knows that the transmission method uses Umbra. He considers using Eidolon to wipe out the Breath of Eden within him (he hasn’t tried that) but then decides that perhaps it might be safer to find a place where Umbra is extremely weak - an Icon contact might work from there. He Wayfinds for such a place and then needs to backtrack to find such a realm.
- Griffin and Stolvir journey down a fortified section of the Stair. There are gun emplacements here and there are signs of recent battle damage. But there is no one here. 
- The Stair changes again and he finds himself in a section of Stair which resembles the inside of a house. Plastered walls. Carpet on the floors. There is even the occasional painting. 
- Then suddenly he has found the correct Door. It has a mail slot, and the number ’31’ is painted on the frosted glass of the Door - but the number is mirror-inverted as if he is about to walk out of the house into the street. Griffin opens the Door and they step through.

Part 5 - The Perfect World
- Stepping out of the house and into an immaculate garden, Griffin can feel the strength of Eidolon here. The tree branches are perfectly shaped. The roses are perfectly formed. Every rosebush is nearly identical. Stolvir sits down on the verandah to rest and Griffin takes a seat and watches the world go by. The people who go by have very similar features and wear similar clothes. All appear to be the same age and the same height. There are slight variations but there is far less diversity here than other realms that Griffin has been to.
- Griffin takes some time to prepare himself. He can feel the Umbra within him is far weaker here but Sorcery also responds more sluggishly to him. It takes him time to build up a mental defence but once there, it is much stronger here as Eidolon is easier to wield. Keeping Stolvir close, he reaches out to contact Isabelle.
- The connection is made. He can still feel the Breath of Eden trying to get through but in this place he can hold it. However, just as soon as the connection is made, it fails. The mystery lady on the other end has refused the contact.
- Griffin closes his eyes and waits for a long ten minutes. He knows that sometimes people aren’t ready or available to receive Icon contacts. He hopes it will be one of those times.
- Griffin has long since decided what he will say and what he will do. He plans to be affectionate when they meet, figuring that he will be rebuffed if he is wrong and her reaction in either situation will give him important information about how she relates to him. His memories of her suggests that he cared about her in the past, so it’s reasonable to believe that she might have similar feelings. 
- After ten long minutes, he tries again. Again the connection is made briefly but refused. 
- Griffin wonders what to do next. He knows he has to find her, so he resolves to try again and if that doesn’t work he will need to keep walking until he eventually finds her.
- Then suddenly he receives an Icon contact. He knows it is her because he is still holding her Icon. The mental shield is still intact so he accepts the contact, holding onto Stolvir.
- Instantly he can feel her presence, a mix of joy, surprise and relief at the connection. Griffin embraces her (GM’s note - it’s a mental hug rather than a physical thing) and she reciprocates. In but a few seconds, Griffin can tell that she has genuine affection for him. He apologises and says that he’s sorry that he has been away for so long. He asks if it is safe to come through, and she agrees. 
- Suddenly he is there, in a room full of books. Books crammed onto every inch of the shelves, books piled on the floor. And she is not alone - Griffin recognises Lucien (from his Icon) and Bastiano (from the Masters’ briefing). Clearly in the ten minutes from the initial contact, she has brought in reinforcements. 
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* Composite - Lucien and Bastiano are by Jason Rainville, Isabelle (middle image) is by jas-tham from DeviantART

Part 6 - Lords of Gossamer United
- Coolly, Griffin ignores both Lucien and Bastiano and he moves to embrace Isabelle. Isabelle mists up and she kisses him - she’s clearly very relieved to see him. Meanwhile, Griffin can tell that Lucien and Bastiano are giving him the ‘once over’ to see if he is carrying anything that could be used to locate him here. Griffin ignores them, relieved to be with Isabelle. He knows in his heart that she knows him and loves him (at least to some degree). Here at last is something real.
- Griffin feels that he is still on the Stair, even though this looks like a realm. He wonders if this is the Athenaeum - the Dwimmerlaik have long theorised that Lucien has a domain within the Labyrinth but they’ve never been able to find it.
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* Image sourced from Google Images
- At last Isabelle breaks away, distracted by Stolvir. Stolvir is wagging its tail. Isabelle is surprised to see him with a huge dog. Griffin puts his hand on Stolvir’s head and mentally tells Stolvir to calm down and behave. Isabelle then asks him where he has been, but she slips his Truename into the question. (GM’s note - Isabelle has Invocation and she has long known Ethan’s Truename) Saying his Truename rattles Griffin. The implanted memories within him feel shaken up, disturbed - the foundation is no longer solid and he suddenly knows that the memories aren’t really his. He can tell the difference.
- Lucien asks him if he is all right, and Griffin admits that he is not. Whatever she said to him has made him feel very ill. Lucien leads them to a nearby room and asks him to sit down. Lucien asks for someone to bring some green tea, and shortly after a young woman with blonde hair (Abbie) brings in a tray. Stolvir shows some interest when a black cat (Macavity) follows her into the room but Macavity quickly goes for ‘high ground’ so that he can watch and remain out of the white wolf’s reach. (GM’s note - Griffin can’t have any reaction to Abbie because he has no memory of her at this time)
- Griffin drinks a little of the tea. Everyone is watching him. Isabelle asks gently what is the last real thing he remembers, and Griffin parries the question. She goes on, gently telling him that they have his memories and they’re in the next room. They know that he doesn’t remember. Again, Griffin parries, asking how she would know that - did she ‘take a peek’? Isabelle blushes, her normally pale skin going quite red. She bites her lip and tries again, offering to help him remember. By this time, Griffin has used Wayfinding and confirmed the truth of her claim - his memories are literally next door. 

Part 7 - The Tank
- Griffin thinks hard. The Dwimmerlaik told him that the Lords of Gossamer have his memories, and they have just admitted to this and offered to give him his memories back. He thinks that Isabelle is telling the truth. He feels that she’s telling the truth. So he asks hypothetically how this would work. Lucien offers to show him.
- In the next room in a transparent vessel are four sets of memories. Lucien and Isabelle explain that they can return his memories to him, using his Icon as a filter. Lucien hands him the Icon and again, Griffin can tell that this is the real him. He knows just by touching it.
- Griffin asks what will happen to the memories that he already has. Isabelle answers and says that they should simply fill in the blanks. Griffin says nothing, and Isabelle surprises him by guessing correctly that somehow he has other memories now. Looking alarmed, she asks Lucien what would happen. Lucien calmly answers that both sets of memories would remain in Ethan’s head, but he would be able to tell which are real and which are implanted as the fake memories will not have the same coherency. He believes that it is almost impossible to craft perfect memories which are completely coherent.
- Griffin finishes his tea. He asks if they have ever done this before and Isabelle explains how this happened to Ethan. The history of Heldon’s Pass and the Breath of Eden is explained - how it has affected many of the Lords of Gossamer. To try to reverse engineer it, Greywalker offered to be the test subject for a modified version, and his memories were siphoned off to a memory storage vessel. Unfortunately Ethan contacted Greywalker during the procedure so his memories were also taken. They subsequently restored Greywalker but they couldn’t find Ethan to be able to restore his memories. One of his friends, Grant, has been looking for him for some time within Dwimmerlaik territory. Isabelle also explains that Abbie lost her memories trying to contact Ethan, but luckily the memories were stored here and Macavity contacted Isabelle for help. It was just luck that Isabelle happened to be here at the location where the memories were being held so they could reverse the effect very quickly for Abbie.
- Griffin listens to this and finds that the explanation fits. He can tell just by looking at the memory storage that it can’t possibly hold dozens of hundreds of individuals’ memories. The Dwimmerlaik story that the Breath of Eden was developed by the Lords of Gossamer doesn’t make sense. So he agrees to the procedure. Isabelle looks pleased. The others appear relieved.
- It takes a few hours to prepare but Lucien explains the procedure each step of the way. A strange fellow with a grey beard and glasses that Griffin does not recognise (GM’s note - this is Cooper Nassar) assists Lucien and Isabelle. Isabelle reassures him that all will be well.

Part 8 - Total Recall
- Ethan emerges from a black sleep with all of his memories. Attempting to process a lifetime of memories caused him to black out. He’s in bed and he feels a lump nearby. It’s Macavity, curled up on the bed. “Are you okay, boss?” the cat asks. “Take it slow.” Ethan realises that Stolvir is also in the room, sleeping peacefully. “Don’t worry about him,” says Macavity. “We’ve reached an understanding.” Ethan asks Macavity what has happened and Macavity says that he’s been asleep for just over two days. Ethan starts at that, and immediately gets out of bed. Macavity gets up, stretches and asks what his hurry is. Ethan can’t find his clothes, or weapons. Macavity explains that they were put away in case Ethan was confused when he woke up - Macavity judges Ethan “confused” by his sudden erratic behaviour. 
- It is not long before Isabelle and Lucien come to see Ethan. They reassure him that everything is okay, the procedure worked and he is not in any danger. But Ethan is not calm and he insists that he needs to leave as soon as possible. (GM’s note - Ethan is worried about being out of touch with the Dwimmerlaik and putting the people of Skandia in danger, but the Lords of Gossamer don’t understand that because it hasn’t been explained to them.)
- Isabelle tries a different tactic and says that she’s contacted Grant to let him know that Ethan is safe. This calms him a little but it is clear that Ethan still wants to leave. Macavity interrupts and asks for some time to talk to him in private. Isabelle and Lucien agree to withdraw. Once alone, Macavity reminds him to “take it slow”. Giving him a few minutes to calm himself, Macavity says that he and Abbie were really worried about him. Before Ethan runs off, he owes it to her to at least talk to her. Ethan sees the logic in this and agrees to it. 
- Macavity scoots off to inform the others and then shows Ethan to a place where he can bathe and dress. Stolvir shows no interest in leaving - he remains fast asleep. Macavity gives Ethan some privacy but he occasionally chimes in to tell him what he has missed. Macavity remarks that Ethan should have seen Abbie at the Seoul Olympics. He jokes that she was very mad that Ethan hadn’t even shown up, but then she became very worried, and then desperate. This tactic works - Ethan calms down as he remembers more about Abbie and becomes concerned for her.
- Once Ethan has showered and changed, he follows Macavity to the kitchen. Even the kitchen is full of books - cook books of every kind. He has a bowl of cereal and some tea, and Macavity makes a discrete exit. Ethan is not alone for long - Abbie comes into the kitchen to see him. She’s dressed smartly, mostly in white.
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* Image by Haryarti on DeviantART
- Abbie is composed, but Ethan can tell that she has a lot on her mind. She asks if she can join him and he agrees. She asks him how he feels and Ethan says that he can remember almost everything now. There is a gap in his memories of perhaps a week (GM’s note - the period before appearing at the farm realm is still a mystery to him as the real Breath of Eden was also triggered, not just the Lords of Gossamer ‘modified’ version. He knows that he was tracking of sighting of something but the plant zombies surrounded him in vast numbers when he took too long in the library - but there are still bits missing to the story here) He says that he’s still adjusting. He needs a little time. Ethan explains to her that he had a memory of Isabelle from the shield he carries - a time that he sought to protect her - and that confused him. 
- Abbie listens and gently says that they have plenty of time. She knows that most wounds don’t heal overnight, but she promises to be there to help. She asks if he really needs to leave and go somewhere ‘out there’ and Ethan explains the situation to her. He explains that the Dwimmerlaik gave him a realm to protect, with the implicit threat that if he didn’t help them when asked that the people would be punished. Abbie pauses and then admits that it’s times like this that remind her how ‘beautiful’ he is. She encourages him to go and help them, but presses that they will never be free from the Dwimmerlaik unless he helps them do just that. Ethan blankly asks how he could move an entire realm - he believes it impossible. Abbie smiles and says that even she knows that such a feat is not impossible - the Door can be moved. Ethan is astonished by this - Abbie explains that Lucien could do it if asked.
- Ethan thanks her and he relaxes. She explains that she’s had months to work with Lucien and the others and she’s learnt a great deal. But it’s time to go home. She’s been away too long and there is much that needs to be done on Earth. She asks Ethan to come with her - to come back home. Ethan agrees to come back to Earth briefly (because she cannot get into the realm without help) but then he must return to Skandia to see what can be done. Abbie smiles and offers to go with him. Ethan worries that it will be too dangerous for her, but Abbie laughs and says that she is no longer the ‘little girl’ that he had to rescue time and time again. She emphasises that Ethan doesn’t have to face this alone. 

Part 9 - The Journey Home (Marindar)
- The Lords of Gossamer discuss the next steps. Bastiano is most concerned about security - they don’t want Ethan to be able to find his way back into the Athenaeum in case he’s not on their side. Abbie and Macavity are keen to return home with Ethan, and Lucien agrees to travel with them. Isabelle suggests that they head to Marindar first as only Grant and Ethan can enter this world (as it is on lockdown) and then it is only a short journey to Earth. Isabelle reminds Ethan that his family is still on Marindar and some of them may wish to return home.
- Before departing, Ethan manages to speak privately to Isabelle. He explains that one of his only real remaining memories was of her (via the shield) and that’s why he sought her out. He says that he would have offered an apology if he felt that he was being deceptive, but he assures her that the affection was genuine. Isabelle smiles and says that she knows, remarking that one can tell a great deal ‘from a kiss’. Ethan promises to see her again, and Isabelle laughs at that, telling him that she appreciates the thought but that he shouldn’t make such promises. They part amicably. 
- The journey to Marindar is quick. Lucien reshapes the Stair in a way that Ethan has never seen, changing Doors and layout to create a new path to Marindar. They enter via the Approach and arrive at one of the octahedral gates. There they are welcomed and Ethan is quickly reunited with his family in one way or another.
- Ethan’s parents are off-world, exploring another planet. They are pleased to speak to him via ‘holovid’ and had no idea that he had gone missing. Ethan’s elder brother Ben has joined the Marindan defence forces, met a Marindan girl and they have a baby on the way - he couldn’t be happier. Ethan’s twin brother Mark has matured significantly. Always enamoured by fast cars, he started spending a lot of time in Ethan’s Marindan workshop but the technology was beyond him - so he’s gone ‘back to school’ to train as an engineer. Apprenticed to a Master Engineer named Villius, he’s really ‘knuckled down’ and is trying to make up for lost time. Ethan is astonished by Mark’s transformation - here is a brother who used to ‘live for the moment’ now trying to build his skills so that he can design and maintain technology centuries beyond what he grew up with. The only constant seems to be that the girls on Marindar seem to love him just as much as those on Earth - Mark always had a bit of an easy ride in Ethan’s mind.
- Grant’s family have also settled in on Marindar but Ethan only spends a brief amount of time with them. None of them have seen Grant in a long time, and they worry about ‘Poor Sophia’ who was struck down by the same Breath of Eden effect as many others. This is news to Ethan - he didn’t realise that both Grant and Sophia were afflicted - and apparently it was when Grant attempted to contact Ethan that the effect was triggered. Lady Sophia is still in a coma, and Grant is trying to find her memories. Ethan is saddened by this.
- Ethan asks Lucien what made him decide to come along. He asks if he plans to visit the Elf-Queen in Arcadia, to which Lucien chuckles and says “one day, but not today”. Lucien explains that he’s concerned about what Abbie has told him about what is happening on Earth. He’s going to find Jacob and see what they can do as it sounds like things are coming apart. Ethan shares what he knows and this makes Lucien even more concerned. 
- Taking a deep breath, Ethan asks about whether Lucien could move a Door on the Stair. Lucien shrugs and says that he can easily do that. Ethan then asks for his help, explaining that the people of Skandia would need that in order to escape once and for all from the Dwimmerlaik. Lucien offers to help, saying it’s the least he could do for someone who helped Isabelle so much (GM’s note - a reference to Ethan’s quest to help Isabelle find Lucien and ultimately rescue him from the Red-Eyed Dwimmerlaik) Ethan thanks him. Deep down however, he has no plans to do this immediately as it could be useful to remain as ‘Griffin’ for the time being.
- Ethan finds some of his things in his lodgings (Mark has long since moved out). Abbie encourages him to take some of his music with him. (GM’s note - Ethan has a copy of his music on a data crystal stored in Marindar for probably 50 sessions) He smiles - it has been so long since he heard her sing. Abbie is surprised by this - she didn’t know he even knew, let alone that he had a copy of her album. (GM’s note - Ethan first discovered that the cats had a tape of her first album in Session 74 Part 1) Abbie is quite pleased when she finds out that Ethan likes her music.

Part 10 - The Journey Home (Earth)
- After spending a day on Marindar, they take a short journey to Earth. Ethan checks the nearby Door as usual and finds that none have been disturbed. Opening the Door, they find themselves back in Westgate cottage. The house is comparatively clean. Abbie explains that she made some changes in his absence. As for Mordecai’s Raven Legion team (Ethan had forgotten about that - (GM’s note - last seen in Session 76), two of the soldiers are on guard in the house with the others in lodgings in Fiveways. The blue haired woman greets Ethan - they are even more excited to see Lucien but unfortunately Lucien has no word about Mordecai. The two soldiers radio in a report to Finn - Lucien asks for a briefing as to their observations whilst Ethan goes to his room to look around. 
- The room is familiar to him. He remembers it and it doesn’t feel like an implanted memory. He is relieved. Suddenly Macavity leaps up on the bed and snuggles down, right in the middle. Ethan stares at him, surprised but he realises that he shouldn’t be. Macavity always sits in the middle of the bed and has to be persuaded to move. Ethan looks over at Stolvir and asks Macavity where the wolf is going to sleep. Macavity chuckles and points out that Ethan will have a riot on his hands when the other birds and cats see what he’s brought home. 



…. and that’s where we left it. Ethan is home, but he won’t be for long as he wants to go to Skandia. Abbie wants to go with him. Ethan needs Lucien to move the realm and take it out of danger, but there are still unanswered questions which mean that he might want to be an ‘Imperial Agent’ for a while longer - after all, where are the memories being held? What (or who) is Tiano? And who created the doppleganger of Fambol? 


.… but being back on Earth is important because this is where many of David’s plot threads lie.

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