It's getting late so I'll write up on Session 2 another night, but there are some key questions that I discussed with David this evening which we aim to explore further in Session 3:
1. The Doors are a weakness. Amberites could shift shadow from anywhere, but the Lords of Gossamer need access to the door to be able to move to another world (eg: to escape a current predicament). How does a budding Lord of Gossamer compensate for that weakness?2. The constant when world-travelling is the Lord of Gossamer himself/herself. Hence any skills that he/she has can be employed anywhere. He can use a sword, ride a bicycle, apply mathematical principles .... how far can that be extrapolated? (this was always an interesting challenge in the Amber DRPG universe). Could a PC learn telepathy and then employ it in other realms? What about telekinesis, psychic blasts etc etc..... (as GMs, we're trying to work out how this should work)
3. The Princes/Princesses of Amber (again citing Amber DRPG) have multiple in-game reasons for being connected to one another. Family is the most obvious; a common source of power (Pattern Imprint) being another. Trump cards are also a common tool for communication. These three in-game mechanisms to connect one another don't exist in quite the same way in Lords of Gossamer. So if there are other Lords out there, how do they find each other? We understand part of this is completely up to the GM about what other Lords exist, how they interact, how they 'learn the ropes' etc..... we're just trying to come up with our own answer in this new universe based on the options presented to us in the rulebook.
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