Grant and Ethan

Grant and Ethan
Grant (left) and Ethan (right), with Macavity the Cat

Wednesday, 23 February 2022

Session 263 – Ethan’s Quest

- GM’s note: When we started this game, the GMing was split roughly 50/50 between David and myself. I’ve been GMing for the last year, and the reality is that a significant majority of the sessions in the last few years have been run by me. Session 263 was meant to be the session where I could play Ethan for a bit and we could get back to having some balance, so that I could have someone entertain me for a bit rather than having to do a significant part of the entertaining, plus of course doing all of the session writeups.


I was tired on the day when David GMed Session 263 and I asked to cut the session short at 2 hours. Unfortunately David has not been able to run a session since due to problems on his end, so I’m currently in limbo because we have an adventure in progress. I don’t know where the game goes from here.

An Unexpected Call

- Ethan and Hilda are on the Stair, heading back to Tyrnador. They both have backpacks of provisions and niceties. They are both looking forward to seeing Scarlet, the King’s new capital. However, before they get there, Ethan receives an unexpected Icon contact.


- It is Abbie (Abigail). She is injured and needs urgent assistance. Ethan quickly extends an invitation and pulls her through. She brings Macavity (Ethan’s old friend) with her. Abbie is dressed in formal business attire, but her jacket has a scorch mark in it and the plastic plating woven into the fabric is exposed and badly melted.


- As Ethan attends to her blistering wound, Abbie explains that she was ambushed. Ethan asks about bodyguards and she indicates that Macavity was operating in this capacity. Ethan is surprised by this but says nothing. After offering some basic healing, Ethan uses Mental Invisibility to cloak the group and he calmly suggests that they go for a walk. He wants to leave their location just in case someone can track them on the Stair.


- Abbie is feeling much better in Ethan’s care (although her jacket is ruined) and Ethan suggests that they return to the protection of Fiveways (in Realm 0). Ethan knows that Shadow Earth is warded in many ways and it would be difficult for Abbie’s attackers to locate them there.


- They return to Westgate Manor. The ravens and cats are pleased to see them, but surprised because they thought that Ethan and Hilda would not be coming back so soon. Ethan offers Abbie some tea and takes time tending to her injuries. Macavity shows an injured paw and Ethan heals this too. Ethan notes that the wards on the house seem to be stronger than before - he doesn’t know why but he wonders if it is in reaction to whatever is hunting Abbie. Of course it could also be that the house is somehow ‘pleased’ to see her again, not that the house has ever shown signs of sentience before. Nevertheless, Ethan is somewhat pleased to have a reason to see Abbie again so soon, even though the circumstances are poor.


- They talk. The Dragon Emperor had tasked Abbie to perform some negotiations - but nothing unusual or particularly confrontational. Nothing that would likely result in this sort of attack. Ethan thinks on this while Abbie freshens up - she still has clothes in Westgate Manor, even though they are quite dated. Hilda is pleased to show Abbie her room - there are posters of Harry Potter and Gryffindor all over it. Abbie knows nothing about Harry Potter but she is quickly offered the first book in the series.


- Abbie needs to tell Lofwyr what has happened, but an Icon contact won’t work for her from Shadow Earth. Ethan performs a Divination which indicates that it is currently safe and they are unlikely to run into trouble if they take a short trip. Heading out, they go to the nearby Treasure Cave and Ethan finds that most of the valuable gems have been removed near to the Door, as if whoever is protecting this horde is aware that someone has been stealing from it. While Ethan collects some silver and gold coins, Abbie contacts Lofwyr via Icon to let him know what has happened. He is not happy that his emissary has been attacked and promises to ‘deal with it’. He directs her to stay out of trouble for a few days. 


- Returning to Earth, Abbie reacquaints herself with Westgate Manor and the nearby township of Fiveways. She finds it interesting that so much has stayed the same - it’s still a little English country town. But there are jarring moments too. She is recognised on the street as the famous singer that she was decades ago - the one that disappeared suddenly and hasn’t been seen since. The topic of time and how much time has passed is discussed. Ethan points out how much Abbie has changed and she admits this to be true. She remembers that she called herself Abbie Powell, taking Ethan’s surname, figuring that when Meridian was destroyed that her place was on Earth, with Ethan.


- The topic of Meridian is a difficult one. Ethan’s subsequent interference and prevention of Meridian’s destruction completely upset Abbie’s world again. She still thinks it was a marvellous, miraculous thing to have done, but it left her lost. She admits to still feeling a bit torn between her new life (in Lofwyr’s service) and wanting to spend time with Ethan, but she doesn’t regret working for the dragon who has become the Dragon Emperor. It’s given her a new purpose.


- During the conversation, Hilda mentions that Ethan’s brother in Marindar has teenage kids. After the initial shock, Abbie is very curious about this and she persuades Ethan to take her to Marindar to see them. Macavity promises to look after Hilda for a few days, and Hilda hugs the capital-C Cat in delight.


- It is only a forty minute walk on the Stair between Earth and Marindar. Nevertheless, Ethan is worried that whoever ambushed Abbie is probably still hunting for her. On the way, Ethan meets a creature on the Stair that is disguised as a chandelier. He’s met these creatures before - normally they would seek to devour a traveller, but they are wary of Wardens of the Stair. The creature lets them pass.


- Further on, they meet a handful of people on the Stair. Ethan greets them - they are travelling to the Agora. They warn Ethan to beware of the Shadows - as they are currently hungry. Ethan knows of the Shadows - they will prey upon the unwary, slaying their victims by devouring their shadows. With these warnings, Ethan decides to take a detour and find another route to Marindar.


- Eventually they reach a Door which Ethan opens. On the other side is a city street, and it is morning. The buildings remind Ethan of Tudor style structures given that they lean into the streets and there is an open drain running down the centre of the road. Ethan does a quick Divination and feels that things are not right here. As they walk down the street, the feeling intensifies. Ethan puts an arm around Abbie and takes to the sky with a Fly spell. Looking down at the township from above, Ethan explains that he is certain that they are still after her and something was about to happen. He feels that whoever is hunting her doesn’t mean to kill her, but they certainly mean to harm or capture her.


- They land about a mile away and continue walking to the next Door to exit the realm and return to the Stair. Reaching the Stair safely, they decide to make a stop to get some lunch. Ethan opens a Door which leads out into what looks like an American diner from the 1950s, except that some of the cars outside are taking off and landing. Ethan casts another spell to cloak their presence and they sit down to eat. The food is good. Abbie contacts Lofwyr to update him - again, the Emperor tells her to stay out of trouble and that he will handle it.


- Outside, a car lands badly outside the diner - its engines cut out about two metres above the ground. It diverts their attention, and when they look back, Ethan realises that there is another person in the diner who wasn’t there before. He can’t sense their presence but they are definitely there - it’s not a projection. The individual has dark hair and wears a grey suit. He orders coffee. Their eyes meet and the man realises that he’s been noticed.


- Ethan doesn’t like this. This means that whoever is after Abbie is capable of following her (or something she is carrying) from one reality to the next. Furthermore, the people who are pursuing her are capable of hiding themselves in a crude way. 


- GM’s note: And that’s what we have so far. It’s been six weeks since the last session.

Friday, 11 February 2022

Session 262 – Ethan’s Quest

 - GM’s note: There is some overlap between this session’s writeup and the previous writeup, simply because I completed the writeup for this session first.

Lords of Gossamer are very long lived, so one of the things I wanted to start exploring was the idea of permanence and impermanence. Things change around them but they themselves can be unchanged, especially for Eidolon Masters.


Hence this session presents Ethan with a number of challenges. He isn’t changing. Hilda isn’t growing up. And yet the people around him are growing older, raising families. When Ethan returns home to Earth, he is surprised by just how much time has passed.


I suspect that this will become a recurring theme. Lucien warned Ethan long ago about the passage of time.


Ethan and Grant are no longer novice Lords of Gossamer. They have been exploring the Stair for more than seventy (game) years. Time has moved on….

After Tyland Mills

- In the aftermath of the Crawler’s demise, the Lords of Gossamer take up residence in Tyland Mills. Most stay at the Good Omen Inn, but some use their own magics to make available their own private residences. It is pretty strange for the residents – it is almost as their village has become home to the gods. 


- Grant decides that he has spent enough time in Tyland Mills and he is eager to move on. Tinkerbell seems to have latched onto him – she’s been cooped up for a long time and is eager to explore and get into trouble. Grant is infected by this reckless appetite for mischief – he’s had enough of being the responsible Sheriff. 


- Cal agrees to take over his position as Sheriff for a few months. He is interested in finding out more about the Crawler and possibly even when it came from. 


- The surviving Steel Eagles present a problem but Erik (Drake’s son) decides to take the remainder with him when he departs.


- Ethan and Grant talk about what to do with Wynterlyr’s ring. Ultimately, they decide that Wynterlyr’s offer to return Lady Sophia is likely to be a trick of some kind, and if the fey truly have her, then there are others (such as Beethania) who may offer a fairer bargain. They decide to leave Lord Wynterlyr imprisoned at the bottom of a faerie well in the Forbidden Forest for the time being.


- Yaeger Zane is … Yaeger Zane. Within two days of spending time in the village, a number of the women are smitten by him, including Salthia. Yaeger is completely oblivious that Salthia has been in a relationship with Grant, and even if he was aware, he probably wouldn’t care. When Yaeger Zane departs, mercifully, Salthia goes with him. Grant doesn’t give her another thought.


- The last of the Lords of Gossamer sit down at the Good Omen Inn to play cards (their regular poker game). They talk about all of the strange things that they have seen and the pot contains a mix of coins, gemstones and strange artefacts from many worlds. Ethan plays casually but he wins the most. (which is most unusual) Amongst his winnings, he has acquired a cylindrical artefact from Cal which Ethan cannot immediately identify. Cal explains that it is a multi-tool, similar to a ‘sonic screwdriver’. Ethan is pleased by this – he has never had a universal tool like this before. Cal laughs and jokes that he can always make another.


- Shortly after the game, Grant decides to leave. He says farewell to Ethan, Lady Marian and the villagers and heads with the dwarves of the Fellowthongs Clan to the Hexenhoof Mines. Once he is comfortable that diplomacy with the goblins has succeeded, he opens a Door to Stair and leaves with Tinkerbell.


- Ethan decides to stay longer. He has grown to like the people of Tyland Mills and there is still the matter of returning the King’s Gold (stolen by Rannik) to Scarlet. Taltos is still upset by the loss of his friend, Gretchen, and he agrees to escort the gold and wander ‘awhile’ in this realm. Ethan decides to head west to Stone Bridge, then Old Oaks and explore further.

Old Oaks and Scarlet

- Ethan’s journey to Stone Bridge and Old Oaks is relatively uneventful. He finds that he likes the people of this world. Things are not always well, but the people still hope and strive. He spends days, then weeks exploring. 


- Two days north of Old Oaks, he receives an Icon contact from Antigone. (Antigone has been looking after Hilda on Marindar). However the Icon contact is abruptly cut off, suggesting a problem. Thinking for a moment, Ethan decides to contact Hilda to ask if everything is okay. Hilda is a little teary – she has clearly been in an argument with Antigone. Antigone is encouraging Hilda to go to school, and Hilda is very upset by this. She has friends in Marindar but they are growing up and she is now noticeably younger. Hilda doesn’t want to go to school – she’s been to school before and she has finished school. She finds it distressing to have to ‘play dumb’ and pretend that she is learning new things. Ethan speaks to Antigone (who is quite frazzled after looking after Hilda for many months) and learns that Hilda smashed a precious vase in her anger. Ethan promises to repair it and he asks if Hilda wants to join him. Antigone and Hilda agree.



* Picture of Hilda was sourced from Google Images, the picture of Ethan is by Gordon Napier


- In a hiking costume, Hilda joins Ethan on the road north from Old Oaks. Ethan had been bound for the ruins of Ventar, but he changes his mind given that Hilda is now with him. Together they head east for Scarlet, the capital. On the way, Ethan asks Hilda about where she would like to go, and also whether she is happy being the way she is. He asks questions, and he listens. 


- Reaching Scarlet, they enjoy spending a few days in the King’s capital. Hilda likes the bright coloured pennants, the castle spires, and the knights with their polished armour. Eventually they decide to leave via the Door to the Stair that Ethan arrived through and head to Earth Prime. Ethan has not been there in a very long time.

Earth Prime 2057AD

- Returning to Westgate Manor, Ethan finds that it is April 2057. He’s been away for decades. The house is still in good order and is still being looked after by cats and ravens, but it is a new generation of each and none of them are known to him. The mail is all neatly sorted, a report which summarises key historical events has been waiting for his arrival, and the local lawyers have been carefully managing his wealth during his absence. 


- Ethan thumbs through the report and finds that the dominant powers of this time are the European Alliance (the UK and the Legendary Island belong to this Alliance), a powerful Asia-Pacific bloc, and a rising African Federation. The United States seems to have declined in power over the last fifty years, partly because of the rise of magic. There are still few who can truly wield magic, but they are much sought after (in fact a war was fought over these assets in 2044) and the US seems to have the fewest of these magic wielders. The largest number of magic wielders in the US seems to belong to the Native American population but they have mostly been unwilling to further the ruling party’s interests. 

Interestingly enough, magic has been both a blessing and a curse. The polar caps have been mostly restored due to magical intervention, but it has also triggered terrible violence in South America. 


- Ethan and Hilda walk into the nearby township of Fiveways and they find a fish and chip restaurant. Ethan’s favourite pub in this place, the Tipsy Elephant, still stands although it looks like it needs serious renovation. The carpets still stink of beer. But the township of Fiveways hasn’t changed much – a few new buildings, but much is still the same.


- Ethan and Hilda settle down in Westgate Manor. Hilda enjoys decorating a room. They go to York to see what has changed in a bigger city. Ethan notes that the mystery of Abigail Powers’ disappearance persists to this day – she just vanished and no one knows where she went. Ethan muses on this – Abbie never went back to Earth when Ethan remade her homeworld of Meridian. In hindsight, he made a mistake in bringing her homeworld back – she had adjusted to a new life on Earth and he thought only to please her, not to turn her world upside down. 


- Weeks go by. They take a trip to the Legendary Isle. They head to London to see a show (Harry Potter’s Cursed Child). Hilda has discovered J.K.Rowlings’ works about Harry Potter and she cannot put the books down. She dons a Gryffindor scarf and goes everywhere wearing it.

Reunions - Part 1

- Wondering as to what Isabelle is doing, Ethan contacts her via Icon. She is pleased to hear from Ethan but the timing is poor. She is working hard on her latest project and says that she’ll be in touch. She passes on her good wishes to Hilda and the conversation is ended.


- He considers contacting Abbie but Ethan knows that she prefers to contact him – she doesn’t want it to be known that she associates with someone who has slain dragons in the past. Not given her position in the Dragon Emperor’s court. Hence even though he would very much like to hear from her, he has to wait.


- After two months on Shadow Earth, Ethan and Hilda have become rather comfortable in Westgate Manor. Hilda has decorated her room in Gryffindor colours. Ethan enjoys walking in the countryside around Fiveways, but has started wondering about returning to his university studies in York. (He never finished his education). There have been no major problems to speak of, and no sign of Lord Wynterlyr or his associates.


- One morning when Ethan and Hilda are visiting Fort William and about to head out to the Mamores, (GM’s note – yes, I know the region. I’ve hiked in the Mamores) Ethan receives an Icon contact from Abbie. They hit it off immediately and Abbie is thrilled that Ethan and Hilda are out exploring in the Scottish Highlands. Abbie says that she is well. She has been busy but she will shortly have time – she invites Ethan and Hilda to join her for two weeks. 


- Abbie’s invitation puts a smile on Ethan’s face and Hilda is pleased. They enjoy their trip through the Mamores before heading south to the Bridge of Orchy and Beinn Dorain and its sister peak, Beinn an Dothaidh. 



* Picture of Ben Dorain courtesy of me. It’s my picture. This was the 10th Munro that I climbed.


- A few days later, Ethan and Hilda join Abbie via an Icon connection. Abbie’s chalet is high in the mountains and snow is falling steadily outside. She explains that this place is her retreat away from her duties but she wanted to be sure of its security before inviting anyone else. There are no people here, only white-plated androids that act as menials and servants. Some of her residence looks new and homely with tasteful furnishings while other parts look unfinished and sterile. But she clearly made an effort to create a comfortable retreat - there is even a small heated indoor pool.


- Hilda loves the place – there is so much to explore and she loves the ‘funny robots’ who do everything she asks them to do. She never seems to get bored even when the weather is poor. When the weather is good, the views are stunning and there is the opportunity to lay fresh tracks across virgin snow.



* Picture of Abbie is by Gordon Napier

- Ethan and Abbie rekindle their relationship. Ethan was worried that they had spent a long time apart and perhaps things would be different, but Abbie makes an effort and he does too. Ethan remembers how much he loves Abbie and how much he has missed her. Eventually the time runs out and she needs to return to work, but he stops wondering about how she feels about him. He feels happy and knows that their paths will cross again soon.

The Forbidden Library

- Returning to the Stair, Ethan asks if Hilda would like to see a library that few have seen. She is keen, so Ethan introduces her into the Forbidden Library – the place where books (and other relics) are placed to be forgotten. After explaining the rules of the place, she quickly becomes engrossed in a book that no one has read in centuries. Ethan starts looking into the origins of the Crawler, wondering if anything like this has happened before. After a while, he finds a case of a sorcerer summoning a terrible creature from Shadow. It is close to the tale of the Crawler and Ethan writes himself a coded handwritten note “It has happened before” which he will be able to piece together when outside the library.



* Picture of the Forbidden Library is sourced from Google Images


- They are both hungry after many hours in the Forbidden Library. As such, Ethan takes her to the Door which leads to an American Sports Bar. They devour burgers and chips and begin talking about what to do next. Hilda wonders about going to an amusement park and Ethan agrees to this.


- On a whim, Ethan asks Hilda how she has remained a child for so long. A bit surprised, Hilda explains that she has held her True Name static. Ethan doesn’t quite understand that, but Hilda explains that a True Name doesn’t stay quite the same. There are slight differences as one grows older or changes over time. She decided to stop her True Name changing, therefore she hasn’t changed. 


- The topic of conversation changes to Marindar. The topic of ‘time passing’ has made Ethan wonder about his twin-brother Mark. His partner is a Marindan woman – he wonders if they have children by now. Hilda encourages him to find out.

Reunions - Part 2

- A few weeks later, Ethan and Hilda return to Marindar. In many ways, Central is the same as when they left – the architecture is the same, the floating octahedral portals are the same – but there are also many changes. There are more people in Marindar than there were. There are also children. Marindar used to be a place where there were only adults, no children, but things have changed.


- The end of the Dragon War has not been forgotten – the buildings are repaired but here and there are armed soldiers. Ethan cannot sense another Lord of Gossamer in residence – he is the only one.


- Ethan locates his twin brother and is invited in for a meal. Mark used to be an identical twin but Ethan looks twenty years younger than Mark now. Mark has aged. His Marindan wife has aged, but only slightly. And there are two daughters – one thirteen and one sixteen years old. Ethan is greatly taken aback – he has missed all of this by being away so long. Nevertheless, he is welcomed by his brother, and Hilda is welcomed by the family.


- Ethan and Hilda settle back into Ethan’s house in Central. Their balcony overlooks the bay and the waves below. Hilda is a little more subdued here – she’s been here before – however, she still uses the tear in reality to visit Antigone and apologise. Ethan uses Eidolon to repair the smashed vase. Ethan thinks a lot about his twin brother and wonders what will happen to him and his family as more time passes. He can’t imagine a time when Mark will grow old and die. Ethan just assumed that his brother will always be around even though that cannot possibly be the case.


- Whilst in Central, Ethan decides to contact Vala via Icon. He can’t remember the last time that he contacted her - he can’t remember ever having done so. Vala responds and asks what troubles him. Ethan explains about the Crawler that they encountered on Tyrnador and asks whether she has seen or heard of anything like it. Vala thinks for a moment and then says that during the last, great war there were those who summoned creatures like the one that he described. She pauses and waits for Ethan to say more. At last she repeats that Ethan seems troubled, but Ethan can’t put his finger on what is bothering him. Ethan frowns and thanks Vala for her assistance. He closes the connection.


- That evening, he and Hilda have a quiet meal looking out over the sea. He notes that Hilda doesn’t seem happy here, and she explains that the other children are growing up and the friends that she makes will just slip away if she stays here. They talk further about how the world is moving on but they are not changing. The only people in this place who are not changing are the two of them. Ethan doesn’t have an answer to this – he delicately asks Hilda what she would like to do.


- At first Hilda doesn’t know. Ethan points out that the Stair is vast, and there are many places to explore. Little by little, Hilda explains what she wants – she wants to go wherever Ethan goes – because even if the rest of the universe changes around them, she doesn’t want ‘this’ – the relationship between them – to change. She offers to get her hiking boots, put on her Gryffindor scarf and then leave at once. Ethan chuckles at this and agrees to her sudden enthusiasm – they will leave Marindar and seek ‘adventure’, whatever that means….

Friday, 4 February 2022

Session 261 – Secrets of Tyland (Part 21)

 - GM’s note: This was the final session of the Secrets of Tyland story arc. Multiple Lords of Gossamer have taken up residence in Tyland Mills in preparation for the likely summoning of the Crawler. They have plenty of time to prepare for it. As often happens in these games, whether it be Amber Diceless or Lords of Gossamer, when the PCs can call in reinforcements via Trump/Icon, they can assemble powerful allies very quickly and tend to ‘pile in’ on whatever threat has been detected.

Days 46 - 55 - Preparation for the Return of the Crawler 

- More Lords of Gossamer have joined Grant and Ethan in Tyland Mills. In addition to Cal, Yaeger Zane, Erik and Cordelias, Veronique, Jessamyn and various allies have arrived via Icon. It is a strange transformation of Tyland Mill as there is an influx of diverse and often brightly coloured individuals who look most out of place in this medieval town. The locals are quite bewildered. Gimilkina is clearly not impressed with these new arrivals, but she says nothing. She just scowls at the lot of them.



* Images of Veronique (from Threats Dawn of the Dwimmerlaik but I’m not sure which artist) and Jessamyn (by Gordon Napier)


- In the days that follow, an army is built and the Lords of Gossamer prepare for war. Erik takes command of the Steel Eagles, figuring that he can use them if they are competent and are simply motivated by money. Wendolyn and Jo, the adventurers that were petrified in the Hexenhoof Mine and rescued by Grant, join Erik’s army. Ingmar Fellowthongs is greatly pleased that Ethan and Magnus have returned with the Deed to the Hexenhoof Mine (recovered by the Weeping Castle) and the dwarves pledge their support. 


- There is a brief attempt to locate Nadakara (Nadia) but Grant and Ethan decide not to spend too much time and resources hunting her. She is almost certainly an Umbra Master, and as the ‘shadow walker’ of the three priestesses, she is probably very stealthy. If they remove Tyland Redmantle’s two descendents from the reality, this gives her no way to complete the Fifth Sacrifice as foretold in the prophecy. Her only way forward would be to sacrifice herself to awaken the Crawler. Grant and Ethan discuss this - she’s only a young girl, perhaps seventeen or eighteen years old. They could attempt to stop her, but the cycle would likely repeat in another two hundred years and another attempt to resurrect the Crawler would be made. So they decide to let her kill herself, and let the Crawler be summoned.


- Hence they make themselves busy getting ready to engage and slay a God-monster of epic proportions. At Grant’s request, Lady Marian and her half-brother Red are removed from this reality by Jessamyn so that the surviving priestess, Nadakara (Nadia) cannot target them. 


- Grant heads to the Hexenhoof Mines and persuades Tinkerbell to join him. She seems interested in exploring other worlds, and more than a little intrigued when Grant shows that he is capable of shapeshifting to a size that matches her own. He then heads south to the Inn at Mossy Bridge to track down Skinner Jack, the last remaining Tower Warden of the area - he convinces Jack to rejoin the fight.


- Wherever Grant goes, a robin sent by Lord Wynterlyr follows. He is tempted to bargain with Lord Wynterlyr but eventually he decides to send a message back to indicate that he will discuss it after the battle is over.


- Ethan shows the Lords of Gossamer the various locations around Tyland Mill, including the River Caverns and the Undercity beneath Tyland Mill. He also persuades Freya, the slayer who still wants to kill John the Fair, to hold off until the next moon. They will need John’s werewolf strength - and Ethan is pretty sure that he will be able to cure John of his lycanthropy after the battle is over. Freya agrees to this - she is a monster slayer and she is willing to help them slay the Crawler.


- Seeking further allies, Ethan heads north-east to Vendra’s tree house and uses Eidolon to remove the Necromancer’s curse which has been slowly killing Vendra. This rejuvenates her and she too agrees to join the fight against the Crawler.


- The Lords of Gossamer bring more soldiers and equipment into Tyland Mill. Thorn Fellowthongs, the local smith, is very busy preparing weapons of war. Sir Adrian Whitespear, the knight who was rescued from being sacrificed by Grant in the ruins of Nyrath, coordinates the locals and works closely with Erik.


- Ethan judges that the Crawler itself is underneath the ruins of Nyrath, but once awakened it will move quickly to Tyland Mill. Looking at the map of the area, Grant decides that they should fortify the stone bridge which crosses the Dusker River further to the south. They begin making preparations to do so.



* Image of Tyland Mill with the stone bridge ringed by a red circle.


- The defenders in Tyland Mill keep a watchful eye as the days pass and the night of the next full moon draws closer. Grant suspects that Nadakara (Nadia) may still try something unexpected even though she is likely to have few surviving allies. However, nothing eventuates.


- As the days pass by, some of the Lords of Gossamer leave for a day or two, checking in periodically via Icon and then returning when it pleases them. Jessamyn confirms that Lady Marian and Red are safe. 


- Yaeger Zane walks around town bare-chested, a paragon of masculinity. The women of Tyland Mill stop and stare at him. There is a magnetism about him that the local women find extremely desirable. Even Salthia appears smitten by Yaeger - and Grant notices this.


- Grant is very busy in the days leading up to the full moon. With Lady Marian gone and Mayor Prigg seemingly overwhelmed, he is both Sheriff of Tyland Mill and the Lord of Gossamer that all of the others look to for direction. Grant has worked with other Lords of Gossamer before, but this time he is being seen as the leader of the group. They defer to him partly because of his local knowledge, and partly because it’s quickly clear to them that his knowledge of battle is greater than theirs (GM’s note - at this point I think he has X+1 Rank of Warfare - ie: he’s no longer just at the top of the generation, but also a match for many of the Elders - only Mordecai, Drake and Krovaliss are better)


- Meanwhile, Ethan has confirmed his mastery of Sorcery in this realm and is preparing for the battle to come by fabricating a number of defences along the Dusker River to protect Tyland Mill if the Crawler tries to attack the township from the river. He also works with Cal, and Erik’s troops to prepare the stone bridge across the Dusker River as a defensible location.


- In the evenings, Ethan talks to Cordelias and plays a chess-like game with her. He is curious about her because he has never talked to her before. He knows that she is older than he is even if she doesn’t appear to be - and he is curious about where she comes from and what she has seen in her time as a Lord of Gossamer. She is also curious about some of Ethan’s background - she heard that he was marked as a dragonslayer and she wants to hear what happened.


- A few days before the full moon, Lords Gretchen and Taltos arrive via Icon. Cal has brought them through. They report to Grant and offer their steel to help defend Tyland Mill. This means that there are now ten Lords of Gossamer preparing to fight the Crawler.



* Images of Gretchen and Taltos (both are official Lords of Gossamer pieces of art, I know that the image is by Tommy Arnold but I’m not sure about the Gretchen artwork - it’s from Lucien’s Guide to the Grand Stair)


- On one of his patrols, Veronique accompanies Ethan. She is a tall blonde woman who carries a light sword. She has a slight accent when she talks. She asks many questions about Ethan - she has heard many stories but has never met him. Ethan admits that he hasn’t actively sought out other Lords of Gossamer, and this is something that Veronique finds surprising as the Lords that she has met have typically seen much and have ‘the best stories’. To Ethan’s surprise, Veronique is also a ‘runner’ - someone who enjoys running for pleasure, and who enjoys exploring wilderness areas away from any Doors. She hasn’t been a Lord of Gossamer as long as he has, but she has visited many places and seems to be an experienced Stair-Walker. It is a pleasant conversation and Ethan wishes that he’d made her acquaintance earlier.


- Visiting the Good Omen Inn one night to see Salthia, he finds that she is not in her room, and he finds her having noisy sex with Yaeger Zane. He’s reminded of finding Abigail (Abbie) in Yaeger’s embrace years ago - he never told Ethan about that. Annoyed, he decides to go for a walk. Later that night, on the way back to the Sheriff’s Tower, he passes Thorn’s smithy and hears the sounds of ‘small’ activity. Sure enough, Tinkerbell is still working away, fixing panels to the sides of her fairy-sized motorbike. She looks to be almost finished. Grant asks how she is going, and she shrugs. She’s spent years in captivity and she’s keen to get out of this realm - but she’ll hang around a few more days to see what happens before taking her leave. She gives Grant the impression that she’ll wait to see what he does next before deciding whether to come with him or go her own way. 


- The days fly by. Yaeger’s activities grate on Grant and he becomes most eager to leave Tyland Mill. Yaeger has already bedded Freya, Salthia and Thom Rishavel’s wife Gina. Erik, Gretchen and Taltos seem to have built the Steel Eagles into a potent fighting force. Most of the other Lords of Gossamer are wielding power to shift gossamer reality and every time they use it sends a tremor through reality. The villagers are bewildered. Grant doesn’t like the amount of disruption that his fellow Lords of Gossamer are causing. Strangely, Ethan seems to be relaxed in the company of his fellow Lords of Gossamer - and that is most unusual. It is normally the other way around - Ethan stands apart from the others.

Day 55 - The Return of the Crawler

- Night falls and the full moon rises. Ethan waits in the undercity beneath Tyland Mills for Nadakara (Nadia) to arrive. Many of the Lords of Gossamer are positioned at the stone bridge, waiting for the Crawler to arrive. Others defend Tyland Mill. The people of Tyland Mill have been evacuated. Lady Marian and her brother Red are off-world where Nadakara cannot reach them.


- That evening, Nadakara arrives in the heart of the undercity. There is a black pool of water in the main temple chamber. She sees Ethan waiting for her and gives him a venomous stare. Realising that he’s not going to stop her, she begins the ritual. She undresses and stands pale before the black pool, a sacrificial dagger in hand. She calls out for her ‘Father’ and offers her life in return for her failure. She then plants the dagger in her chest and crumples into the still waters.


- Ethan contacts Grant via Icon and tells him that Nadia is dead, and the Crawler will almost certainly be on its way.


- Far away, the Crawler emerges from the Gorge - it is gargantuan in size. It speeds upstream along the Dusker River for Tyland Mills with supernatural speed, summoned by Nadia’s death. The water in the river is blasted out of the way as the god-thing hurtles along. 


- The defenders at the stone bridge are ready for the Crawler. They have built barriers to force it upwards where it can be attacked. Despite all of their preparations, they are still awed by the physical size of the creature. It hits the bridge and shatters it. The great chains that have been woven across the River and reinforced with Eidolon stop it, and it strains to climb over the obstacle.


- The Crawler is shaped like an aquatic caterpillar, but it has a horrible eel-like head surrounded by a crown of tentacles. Five large eyes shimmer in its head, full of psychic energy.



* Image sourced from Google Images (It’s not quite right but it’s the best that I could find)


- Grant, Yaeger Zane and Cordelias are well prepared for this. Grant begins using Gorgorin as a bow to attempt to weaken it. Yaeger Zane takes to the air (he has wings) and tries to cut into its head. Cordelias gives the order to fire and a series of ballistas with wicked harpoons open fire. They don’t expect to stop it here - but they want to be able to injure it before it arrives at Tyland Mill.


- The battle lasts about five minutes before the Crawler has dragged itself over the barriers and obstacles laid in front of it, and reached the Dusker River on the other side. During that time, Grant has destroyed two of its mighty eyes with piercing arrows charged with Umbral energy (using Gorgorin). Yaeger has struck many blows against the creature and tested its armoured carapace in a number of places. Cordelias has had better luck - her harpoons penetrated its softer underbelly, but the strength of the creature ultimately won out and the god-thing dragged itself past the defences and broke the harpoons or their points of anchor.


- Grant uses an Icon to contact Ethan to return to Tyland Mill, but Ethan has realised that the Crawler is being summoned to the pool where Nadia killed herself and he is now running for his life before the Crawler arrives and collapses the Undercity. Ethan rejects the call and keeps running. Grant is unsure as to what has happened but he contacts Erik instead and the three Lords of Gossamer return to Tyland Mill.


- The Crawler arrives shortly after, emerging from the black pool which is far smaller than it is and bursting out of the ground only a few hundred yards south of Tyland Mill. At that point, the corridors collapse on Ethan and he is partly buried. 


- With the full moon illuminating the whole area, the Crawler looms over the entire landscape like a godlike shadow, its tentacles writhing. 


- The battle that follows lasts more than an hour as the Lords of Gossamer work to bring the creature down. The defenders of Tyland Mill all play their part - from the Steel Eagles to the Fellowthongs Clan, to Vendra the Witch, to Freya, to John the Fair (in Werewolf form) to the Lords of Gossamer themselves. The Crawler is a truly fearsome opponent as it not only possesses mighty strength and legendary endurance, but also it regenerates and can channel its psychic energy through its shimmering eyes to confuse and dominate. 


- After about twenty minutes, Ethan digs himself out of the rubble and joins the fight. 


- Despite all of their efforts, the Crawler seems to be invincible. It destroys some of the outlying houses, and seems to be healing faster than they can injure it. It psychically dominates those who seek to fight against it, and it even turns some of the Lords of Gossamer and makes them fight against the others.


- In the end, there are two factors that turn the tide.


- Grant uses the Black Whip (a faerie weapon) which he recovered from the catacombs beneath the Weeping Castle, and this is even more effective than Gorgorin at hurting the creature. The Black Whip cuts clean through its armoured shell as if it wasn’t there, injuring the flesh beneath. The Crawler doesn’t seem able to heal these injuries, and even though it tries to dominate Grant with its psychic abilities, Grant is able to break its grip using Umbra. 


- Ethan begins using Lord Wynterlyr’s ring, drawing upon faerie magic to further empower his own. Even though this does not directly damage the creature, he is able to weaken it.


- After more than an hour of hard fighting, the Crawler shows signs of slowing down - it is no longer regenerating as quickly as it was, and it finally falls. Grant then uses the sword which was blessed by Many Frogs to cut his way into the creature’s throat and destroy its brain. At this, the Crawler finally dies, and its gigantic corpse begins to wither away as if time has been accelerated.

Aftermath

- Many of the Steel Eagles are dead, including their leader Raktor Stoneface. Some of the Fellowthongs clan have also died in battle. Freya and Wendolyn have both perished defending Tyland Mill.


- Of the Lords of Gossamer, Gretchen has been slain in battle with the Crawler. Despite being renowned as a survivor of countless battles, she has not survived this one. Both Cordelias and Erik have both sustained wounds that would be mortal for any normal person. Cordelias’ wounds were inflicted by Erik when he was under the Crawler’s control. Cordelias has lost her shield-arm in addition to suffering chest wounds. Erik was lucky to live at all given that Yaeger Zane ended up knocking him out with the haft of his axe.


- Nevertheless, the danger has passed. There is mourning for those who have been lost, healing for those who have been injured, and celebration for those who have lived. Lady Marian and Red return and the people turn their attention to rebuilding. Some of the Lords of Gossamer want to stay and some wish to depart. The question which Ethan and Cal are asking is - where did the Crawler come from, and is it unique? 


- Yaeger Zane departs shortly after the feast with Salthia in tow, much to Grant’s relief. Grant has no wish to remain as Sheriff, and in the days that follow he talks to Cal about assuming the title, at least for the time being. Ethan spends time with Cordelias and Erik, making sure that their injuries are healing properly. Erik is ashamed of injuring Cordelias and he leaves soon after Gretchen’s funeral. Ethan spends more time with Cordelias, rejoining her severed arm and ensuring that she is recovering physically before she too chooses to leave. They part on friendly terms - Cordelias didn’t know that Ethan was a healer and she promises to remember his kindness.


- Grant heads to the Hexenhoof Mine to locate Jacob’s personal effects. He organises a funeral for Jacob, and the remaining Lords of Gossamer attend. Ethan cures John the Fair of his lycanthropy, breaking the curse.

The Black Lotus

- A few days after Jacob’s funeral, Grant thinks about what he wants to do next and whether he wants to try to negotiate with Lord Wynterlyr for the return of Lady Sophia (assuming that he knows whether she is, and it’s not a trick). He fishes out the ‘black lotus’ (a type of swamp weed) out of his pocket and decides to smoke it the way that Knuckles and he did about two weeks earlier when he was seeking out the ruins of Nyrath.


- The ‘black lotus’ is supposed to be life-changing, at least for a normal human. He wonders what he’ll see, and he sits back to enjoy the experience. 


- The Black Lotus takes him on an unusual trip. His mind is open to new possibilities using Umbra and he literally cuts his way through the floor of Gossamer reality to the plane of Shadow that lies beneath it. He has been through Shadow before - the Courts of the Shadow Fey lie in Shadow. But this experience is quite different. This time, he can feel his way in Shadow - he can feel the right way to go. He can see the creatures that are here, even if they don’t want him to. 


- Grant is gone for two days, but he reappears using the same technique, effectively climbing through the roof of Shadow and emerging through the floor of Gossamer reality. He is shaken by the experience but also exhilarated by the thought of what might be possible.


- Back in Gossamer reality, he feels that things are different here too. He can see spiritual energy here, like he saw in Duskwall. He can see the movements of spiritual energy like a trail - where people have gone, what they have done. The Black Lotus has broadened his mind in many ways. (GM’s note - these are new in-game abilities)

Negotiations with Lord Wynterlyr

- Ethan has been acting as Deputy Sheriff in Grant’s absence. Nothing untoward has happened and he was not concerned that Grant had disappeared. He remarks that Tinkerbell’s motorbike is working - and it flies. Some of the locals don’t like it as it makes a lot of noise and it scares the sheep. 


- Grant and Ethan settle down into a routine. They make plans to handover the Sheriff position to Cal. Cal has taken an interest in Tyland Woods and wants to explore further. With Salthia gone, the Fellowthongs Clan have taken over the Good Omen Inn but they are eager to head to the Hexenhoof Mines which they consider their ancestral home. Grant agrees to go with them.


- Ethan wants to head west to Stone Bridge and see what has become of that town (and see Jorus, the blind justicar). 


- Before they head their separate ways, Grant and Ethan discuss what to do with Lord Wynterlyr’s Ring. They make their way to the forbidden area of the forest and find the Faerie Well. Grant asks permission to enter and a series of stairs emerge from the wall of the well to allow them to descend. At the bottom they find Lord Wynterlyr and his court. A number of faerie musicians and acrobats are attempting to entertain him but he looks very bored. Lord Wynterlyr’s face is snow-white, blemished only by a single scar (inflicted by his wife, Lady Beethania). 


- Grant and Ethan are used to faerie etiquette. They are very polite. Lord Wynterlyr wants the return of his Ring and is prepared to offer almost anything within his power for its return. Lord Wynterlyr says that it is within his power to return Lady Sophia. 


- Grant and Ethan withdraw to consult. Grant fears trickery and they decide to think about it. They know where Lord Wynterlyr is - they can always come back. For the time being, Ethan will keep the Ring.


- Returning to Tyland Mill, the two have a final meal at the Good Omen Inn before parting ways. Ethan says his farewells and then heads west to Stone Bridge. Grant asks Tinkerbell if she wants to come with him - she’s less enthusiastic about heading back to the Hexenhoof Mines with Ingmar and the Fellowthongs Clan, but she brightens at the thought that he can open a Door onto the Stair from there. She agrees to go with him.


- GM’s note: This ends the Secrets of Tyland story arc. Tyrnador Secrets of Tyland is a hex crawl campaign by Umberto Pignatelli. Tyrnador is a Savage Worlds setting which is produced by Gramel Books. It can be found on DrivethruRPG. (Personally, I rate anything by Gramel very highly. I was so impressed by Savage Worlds Beasts and Barbarians that I contacted the publisher in Poland and asked them to send me a copy of everything in print - which they did).

Wednesday, 2 February 2022

Session 260 – Secrets of Tyland (Part 20)

- GM’s note: Grant finally cuts loose in the ruins of Nyrath. Allies arrive. Epic battle ensues.

Day 45 – Thunderday – 30th Day of Rainmoot (Spring)

- Faced with the golden-scaled leader of the Lurkers, and the demon lord Akyshigal, and the Crawler High Priestess Sylkara (Sylvia), Grant decides that the time for deception is over. Surrounded by Lurker acolytes and facing multiple sorcerers, he cuts loose, wielding Umbra. (GM’s note – Ethan can sense this disturbance over a hundred miles away) A blast hurls the entire lot of them back and he begins blasting away with his wrist weapon. 


- Sylkara taps into the Umbra and generates a defensive shield. Quick as lightning, Grant draws Gorgorin (his primal damage weapon) and rushes her, using Umbra to breach her defensive shield. He cuts her down in a single blow and then turns his attention to Akyishigal, blasting away with his wrist blaster to drive him back. The demon lord explodes into tens of thousands of cockroaches who begin scuttling into a network of crevices that are forming across the stone floor. The demon lord appears to be fleeing.


- Grant tries to stop Akyishigal from retreating. He uses Umbra to destroy the stone floor. Many of the fleeing cockroaches are torn apart but something new begins to emerge from the larger rifts in the floor. These appear to be spiders of some kind – with long, spine-like legs. They are large. Very large. 


- Protecting the hostage who was brought to this chamber to be sacrificed, Grant blasts left and right, slaying some of the Lurker priests that remain. The golden-scaled Lurker leaves the chamber, protected by two guards. An alarm sounds and Grant hears inhuman hooting noises in the distance.


- Deciding it is time to retreat, he steers the freed prisoner back out of the temple and he produces an Icon. It is time to call in reinforcements. He reaches out and contacts Cal. He explains that there is no time and no space to bring in an army. He needs ten of Cal’s best and he needs them now.

* Cal (by Jason Rainville), Yaeger Zane (by Sam Denmark), Cordelias (by Gordon Napier)


- Cal arrives first, quickly followed by the winged Yaeger Zane (who is carrying a hefty looking battle axe), Cordelias (dressed in fine-armour), Erik (Drake’s son), a swashbuckler named Flynn, a strange furry cat-like person named Riga, twin bald headed warriors named Darro and Fix, and an eight-foot man with numerous deformities called Nan. 


- Grant quickly explains that he needs to pursue the golden-scaled Lurker priest in one direction, but there are at least two hundred Lurkers about to come down the corridor from the other way. Yaeger gives a grin and thumbs in the direction of the hooting Lurker horde. Most of the others follow Yaeger, but both Cal and Flynn decide to follow Grant’s lead.


- What follows then is a battle through the catacombs. Grant, Cal and Flynn re-engage the abyssal spiders and the remaining Lurker priests. While Cal investigates what the priests have been up to, and Flynn clears out of the nearby chambers, Grant heads after the golden-scaled Lurker. After a number of wrong turns, and a series of battles against Lurkers (some of whom have been bolstered with Umbra at the expense of shortening their lifespan), Grant finds a chamber which shows that the Lurkers have been experimenting, blending Lurkers and humans and creating hideous hybrids. He kills some ‘super’ Lurkers that are significantly stronger than the normal Lurkers and eventually makes his way back to Flynn and Cal. Somehow the golden-scaled Lurker has given them the slip for the moment. The sounds of battle are still raging in the distance as Yaeger, Erik, Cordelias and the others do battle against the Lurkers.


- Frustrated, Grant retraces his steps and realises that the golden-scaled Lurker has attempted to join the rest of the Lurker army. He wasn’t fleeing – he was trying to get reinforcements. Grant tries to join the battle from the other side, but runs into the golden-scaled Lurker as he flees from Yaeger’s onslaught. Grant battles the golden-scaled Lurker’s minions, cuts them down and subdues the Lurker lord using Umbra, figuring to interrogate him later.


- Yaeger’s battle against the Lurker army is terrible. The Lurkers have demonic allies, and the Crawler Priestess Iriskara (Irina) fights with them. She herself is a powerhouse with Ranked Strength and Warfare. However, the Lurker army is still no match for three Lords of Gossamer (Yaeger Zane, Cordelias and Erik) and the allies that they have brought with them. The Lords of Gossamer cut through the army and leave none alive.


- With the battle ended, Grant goes looking for the remaining prisoners. He finds the Temple of Many Frogs that he knew to be here, and is rewarded for ‘purifying the taint’. In future, frogs will be his allies – he only needs to call upon them. Red himself is found in one of the cells. Most of his band have already been sacrificed to the Crawler, but Red was being kept alive.


- Looking over the bodies of Iriskara (Irina) and Sylkara (Sylvia), Grant realises that there is one Crawler Priest left – Nadakara (Nadia), the shadow walker. He assumes that she will still try to capture and kill Marian or Red if she can – but she is either operating alone, or with greatly diminished resources. He wonders what she will do next.

Day 46 – Fireday – 31st Day of Rainmoot (Spring)

- The Lords of Gossamer have finished ransacking the ruined city of Nyrath. They have gathered all of the information that they could from the place. Grant has interrogated Shush’Arish, the golden-scaled Lurker. Shush’Arish is himself a reincarnation of the Lurker high priest who was around when Tyland Redmantle first battled the Crawler. He did not wish to tell Grant anything, but Grant is most persuasive (ie: he used Umbra to weaken the priest’s defenses). Shush’Arish believes that the Crawler will still be triumphant, even if none of Tyland Redmantle’s descendents can be sacrificed as the ‘Fifth Sacrifice’. Nadakara (Nadia) will sacrifice herself if she has to, and bring about the Crawler’s return. Shush’Arish believes that the Crawler is invincible and cannot be killed. Grant then spends considerable time with Shush’Arish, pressing him for any weakness in their ‘God’. He applies considerable pressure using Umbra and the priest finally confesses that there may be a vulnerability. The Crawler is almost invulnerable and given time it can heal any wound, but it may be killed if its melon-sized brain is destroyed. The brain is deep within the Crawler at the base of its throat!


- Armed with this information, the Lords of Gossamer decide to return to Tyland Mill. They have ten days until the next full moon - there is plenty of time.

Meanwhile, what happened to Ethan?

- Ethan and Magnus departed the Weeping Castle on the Thunderday (Day 45) and camped on the side of the road that night. That evening when Magnus is deeply asleep, a mist forms and Ethan is ambushed.


- Ethan is expecting trouble but is surprised when Lady Sorrenminx is the one who appears through the mist. (GM’s note - Ethan met Lady Sorrenminx during the Courts of the Shadow Fey story arc, which we will flashback to.) Ethan considers Sorrenminx to be a friend. She is from the River Court, and is an accomplished sorceress and swordswoman. 

* Lady Sorrenminx (by Bryan Syme)


- Assuming that she is here to bargain for Lord Wynterlyr’s Ring, Ethan gets to his feet to talk with her. But he is then attacked from behind by Baron Suvid, the two-foot tall ‘fastest blademan’ of the Courts. Baron Suvid and Ethan have briefly crossed swords before, but never in anger. Ethan knows how fast the Baron is - he is superhumanly fast, like something out of a comic book - and Ethan is taken completely by surprise. Attacking silently, the Baron stabs Ethan from behind multiple times to bring him down.


- Ethan rarely uses Eidolon in combat, but he does so here. Despite grievous wounds to his legs and his back, he continues to function. But the Baron does not stop there - he has seen Ethan fight before and has a measure of him. Suvid goes for the Ring and cuts two of Ethan’s fingers off with his blade.


- But before Suvid can grab the Ring and bolt, Ethan cuts loose. He is angry. Very angry. He uses his favoured ‘force push’ to hurl both Suvid and Sorrenminx away, and retrieves his severed fingers (intending to reattach them if possible). 


- Seeing how enraged Ethan is, Sorrenminx thinks better of drawing steel against him and she chooses to abandon Suvid and slip away into the mist. But Baron Suvid is unwilling to give up - he speeds back in, gets under Ethan’s guard and stabs him again. Ethan sees red and throws Suvid back again, smashing the small fey into a tree with enough force to shake leaves free from its branches. This time Suvid is hurt, but still unwilling to back down. Drawing steel, Ethan uses Eidolon to strengthen the blade. He believes that he can match Suvid in a straight fight. His left hand is wounded but he is right-handed. Eidolon should hold him together as long as nothing else happens.


- Baron Suvid considers for a moment, and then vanishes into the mist with a blur of movement. Ethan expects Suvid to come running at him again from a different direction, using the mist as cover, but no further attack comes. While he waits, Ethan uses Eidolon to heal his wounds. When he is sure that the danger has passed and that Suvid has gone, he begins working on reattaching his severed fingers. He has never lost digits or limbs before and it takes him some time to make the reconnection. 


- More angry than frightened, Ethan wonders if Sorrenminx came to parley but Baron Suvid had other ideas. Regardless, he decides that the fey will keep coming for him whilst he has the Ring.


- Magnus is completely oblivious to the fight, and Ethan says nothing of it in the morning. They continue onto Tyland Mill as if nothing has happened.


- It is not until Fireday (Day 46) that Grant contact him via Icon to report that the Lords of Gossamer have attacked the Ruins of Nyrath, that Sylvia and Irina are both slain, and the remaining sister Nadia (Nadakara) is still on the loose. The Lords of Gossamer come through to Tyland Mill via the Icon contact, along with the surviving prisoners.