David and I talked about how to end the ‘Ethan is Dragon Marked’ plotline, and what we wanted to see (and run) after this plotline. We talked for quite a while over many months.
Eventually, I think the plotline went on too long and David didn’t know how to actually draw this to a satisfactory conclusion such that the next story arc was something different and not ‘more of the same’. So what I suggested was that we take the story up a level and map out the inevitable war. We ran this as an abstract, using Blades In the Dark rules (yes, we used Dice !!!) and a series of linked Active Clocks. We occasionally use FATE Cards for a bit of random inspiration (eg : It’s a -3, that person really doesn’t like you) but this time we wanted something more.
Part 1 – Starting the War
- Ethan and Grant plot the destruction of the Draconian Empire. The Lords of Gossamer will not directly become involved between the Dragon Highlords, but things have gone far enough. It is time to end things. The Dragon Highlords seem poised to go to war – all they need is something or someone to push them over the edge.
- Ethan is more confident using the Orb and he believes he can use it subtly to push the Dragons towards war. He believes that the Dragons don’t yet know that he has the Orb so for the time being, miraculously they have the advantage.
- Grant and Ethan consider each of the Dragon Highlords and decide how they want the war to play out. But first they need to remove the Dragon Highlord Arcades. He’s meant to be a master strategist and he could be a balancing figure – they want him out of the way.

* From L to R, Top to Bottom: Lofwyr, Arcades, Nephron, Asmadi, Sturmvald
* Images sourced from Google Images – some are from Magic The Gathering, others from Earthdawn
- Ethan hatches a plot with some of his friends in Faerie (Bettina) for the fey to keep Arcades busy. He is introduced to a Lady of Faerie called the Dusk Queen who is intrigued enough by what is going on to invite the Dragon Highlord to a very special ‘party’ that will keep him occupied for some time.
- The Clock “The War Begins” is now 1 of 8 (see Blades in the Dark for how Clocks work).
- None of the other Dragon Lords seem to notice that Arcades has been diverted or if they notice, they don’t seem to show any interest.
- The next part of the plan is to make the Highlord Sturmvald think that Asmadi is going to attack him. Asmadi is known to be dangerous and greedy, and all of the Dragons are amassing forces for war. Grant decides to sabotage some of their magical camouflage in order to reveal to Sturmvald just how large an army Asmadi has. He also uses stealth to bait one of Asmadi’s more bellicose lieutenants into attacking a target of opportunity (Ethan also uses the Orb to influence the dragon lieutenant) and then exposes this act of aggression for all to see. They make certain that Sturmvald is aware.
- The Clock “The War Begins” is now 2 of 8.
- All of this takes time. Grant and Ethan watch the situation. It seems that Sturmvald is aware, but he remains cautious of starting anything.
- As such, Grant and Ethan pick another target. This time Grant impersonates one of Nephron’s powerful ambassadors and he convinces a race of demons to go to war against their enemies for the promise of a favour. This also works well, but the demons are more successful than expected. Nephron is alerted to the situation and realizes that the demons who are operating in his name are becoming a threat to others and drawing too much attention.
- The Clock “The War Begins” is now 3 of 8.
- At this point, Grant fakes instructions to Asmadi’s forces encouraging them to ‘take the initiative’. Asmadi’s lieutenants are already twitchy and ambitious, and they take it upon themselves to arrange to kill Irina, the Blue Lady (a Lord of Gossamer, and servant of Lord Sturmvald).
- Grant isn’t happy about a Lord of Gossamer being targeted and he intercedes so that the draconic assassin fails to kill her (although she is wounded). Grant’s hand in all of this is undetected.
- The Clock “The War Begins” is now 4 of 8.
- This time, Sturmvald is less cautious. He targets one of Asmadi’s people in a tit-for-tat exchange. This has limited effect as the strike is not conclusive. However, Sturmvald has not hidden that he is behind the attack.
- The Clock “The War Begins” is now 5 of 8.
- Ethan decides to try to use the Orb subtly to increase Asmadi’s paranoia, hoping to push the Dragon Lord into responding rashly. However, this fails – Asmadi becomes aware that someone is attempting to manipulate him and he realizes that the Orb is in play. Asmadi is angry and he redoubles his defenses (but he does not tell the others that the Orb is in play).
- The Clock “The War Begins” remains at 5 of 8 because this was a failure.
- Sturmvald seems to realise that Asmadi is not backing down. Asmadi seems to reach the conclusion that only Nephron could have the Orb and he decides to move against him. Grant becomes sneaky again and decides to stealthily impersonate some of the demons in Nephron’s demonic legions in order to reposition them poorly. This is more than successful – it finally triggers Asmadi into a full-scale attack against Nephron’s realms.
- The Clock “The War Begins” is now at 7 of 8 because this was a critical success. Asmadi himself enters the fray. He doesn’t trust his minions to do it properly. He personally leads his armies and establishes a foothold in Nephron’s territory.
- Believing that Asmadi has lost his mind, Nephron takes the field and a duel is declared. Leading up to this, Grant has been nudging the situation along with Umbra, feeding the bad feelings between them and breaking down whatever trust they had previously. Ethan tries using the Orb on both Dragon Lords. With Nephron he is successful in pushing the Dragon Lord towards the duel. He is less successful with Asmadi who seems to be slipping towards insanity.
- The two mighty Dragon Lords battle over the mountains of Morak Dur. A terrible battle is fought. Asmadi’s rage gives him terrible strength and he inflicts ‘final death’ on Nephron.
- Triumphant, Asmadi claims Nephron’s legions as his own and declares himself Dragon Emperor. He is however furious that Nephron does not seem to have the Orb.
- At this point, the Clock “The War Begins” – is complete and the story enters a new arc.
Part 2 – War of the Dragons
- GM’s note – the War itself was run with a series of rounds, with different Clocks indicating how depleted the various Dragon Lords’ forces were, and we also included a Clock for when Arcades might realise what is going on and return. Each of these rounds takes place over months of time. The war itself takes time to play out.
- Open war finally breaks out with Asmadi declaring himself the new Dragon Emperor. Asmadi launches attacks against Sturmvald. Sturmvald retaliates. Ethan uses the Orb to skim the thoughts of the various Dragon Lords to figure out who knows the secrets of the Dragon Mark – which one of them was the prime instigator for the ritual which put it on him. He is successful and realises that Sturmvald was the instigator, at Lofwyr’s suggestion. But the master of the ritual is actually an ancient dragon referred to as the Keeper of the Rituals, or the Dragon Sage. Too old and doddering to be a real contender for Dragon Emperor, the Dragon Sage is considered apolitical and largely left to his own devices. With this information, Grant slips into Draconian Empire territory and uses Umbra to weaken the Dragon Sage further, such that Ethan is able to slip into his mind and starts working to acquire the final pieces of the ritual so he can undo the Dragon Mark.
- In the months that follow, Asmadi’s forces and Sturmvald’s forces slug it out, whilst Lofwyr remains uncommitted. Grant successfully recovers a relic that can be used to scry on the dragons – a relic that even penetrates their shielding spells – this gives them a vital edge. Ethan continues to work on the complex ritual with the unwitting help from the Dragon Sage.
- Grant continues to watch the battle between the Dragon Lords from the sidelines, occasionally intervening. He doesn’t want Asmadi to win, but a defeated Asmadi might also be very bad – Sturmvald in place would likely result in a more militant and controlling Dragon Empire. As the months wear on, the war spills out into more and more realms and the Lords of Gossamer are inevitably drawn in. Drake is too friendly with Sturmvald and it is impossible to stop him providing some support. Ethan seems to hit a wall in trying to put together the final pieces of the ritual. He tries twice to remove the Dragonmark with Isabelle’s help but each time it fails. Something is still missing.
- During wartime, the unexpected happens. Grant receives a request for aid from the Dwimmerlaik via Lord Morla. They are being threatened by both sides in the Dragon Civil War and they request Grant’s assistance to help in maintaining their neutrality and helping to keep them out of the war. Seeing an opportunity for improved relationships with the Dwimmerlaik, Grant goes to help. He also uses his connections with Lofwyr to try to avoid drawing them in.
- As the war wears on, both Asmadi’s forces and Sturmvald’s forces are becoming increasingly battered, but it looks like Asmadi has the upper hand. Finally, Lofwyr picks a side and sends forces to reinforce Sturmvald. The injection of fresh troops reinforces Sturmvald’s positions and Asmadi suffers severe losses as a result.
- Finally, after months of work, Ethan manages to remove the Dragon Mark. He is finally free of it.
- But the damage toll is colossal – the number of realms that have sustained damage is more than can be counted. The war continues on multiple fronts. Arcades is still nowhere to be seen – he remains a guest of the Dusk Queen, blissfully unaware of what is going on.
- Ethan now turns his attention on trying to influence Asmadi and Sturmvald to resolve their differences with a duel to ‘final death’. However, both minds are too strong for him to influence and hence the war continues to rage on. It is during this time that Marindar itself comes under attack and severe damage is done to Central and to its people. In the devastation, Lady Sophia is lost, presumed dead.
- On the Poznian plains of Turien (Sturmvald’s home realm), Asmadi finally launches a final offensive against what is left of Sturmvald’s forces and decimates them. A triumphant Asmadi faces off against a crippled Sturmvald and delivers ‘real death’ to him.
- Many grieve for the noble Sturmvald (Drake weeps bitterly) but all attention now turns to Asmadi and ensuring that his rule as Dragon Emperor is a short one. Lofwyr contests Asmadi’s claim and further battles are fought as a result. Despite badly battered armies, Asmadi continues to fight on – his madness seems to give him inexhaustible strength and with Nephron’s forces added to his own, he is in a stronger position than Lofwyr.
- The war drags into a second year. By this point Grant and Ethan are doing the same as many of the other Lords of Gossamer – they are trying to minimise the damage that the Dragons and their forces are causing – but the war is being fought on many fronts and they cannot be everywhere.
- Ultimately what brings the war to an abrupt end is an apparent miscalculation on the part of Lofwyr. Asmadi seems to lead from the front and so Lofwyr arms himself and enters the fray directly, seeking to ‘cut off the head of the snake’ and end the war. Lofwyr is highly prescient and is well prepared to fight Asmadi, but despite this, the battle is savage and it does not go the way he expects. Even with all of his preparations, Asmadi’s strength is a match for Lofwyr’s. Between them, they level mountains and destroy large swaths of the realms that they duel in.
- After a sustained battle, Asmadi is finally slain, cursing Lofwyr’s name and believing him to have used the Orb to bring about their ruin. Lofwyr himself is mortally wounded. They have seemingly killed one another.
- But Lofwyr does not die. Before he breathes his last breath, a Lord of Gossamer comes to his aid. Ethan has decided that Lofwyr as Dragon Emperor would be preferable to no Dragon Emperor at all and all of the chaos that this would bring. He brings Lofwyr back from death’s door and Lofwyr, as the last Dragon Lord standing, claims the title of Dragon Emperor.
Part 3 – Aftermath
- A large number of realms are in ruins after the bloody civil war between the Dragons. Earth 0 has remained unscathed but Marindar is heavily damaged.
- A wounded Lofwyr is pronounced the new Dragon Emperor. Lady Abigail (Abbie) becomes his major domo. Abbie promises to spend time with Ethan when she can ‘catch her breath’. Being the right-hand woman to the new Dragon Emperor is more than a full-time job.
- Drake continues to mourn the death of his friend, Sturmvald.
- Arcades leaves the company of the Dusk Queen to find that the world has changed while he has been away.
- Grant is heartbroken at the loss of Sophia. He sadly begins the slow task of rebuilding Marindar.
- Ethan takes a while to actually relax. He has been hunted for so long that he finds it hard not to be constantly looking over his shoulder. He and Isabelle spend time together in the aftermath of the war.
- Macavity turns up after many months in absentia. He says nothing about where he has been.
- GM’s note: From here, we then run a session focusing on some key events from the war (like the attack on Marindar) and then we move into some stories in the immediate aftermath of the war before moving onto new things.