- GM’s note: After Session 224 we felt that we’d lost our groove. David didn’t know how to conclude the ‘Hunt Ethan’ plotline and we’d had enough of lockdown to know that we needed something fresh. Something nice and easy to play.
So we decided to return (for three Sessions) back to the Tachyon Squadron universe where much younger PCs are still finding their feet. We really like this setting.
Hence this session continues straight on from Session 216. They’ve just graduated – Grant (aka “Deadeye”) has five days and Ethan (aka “Chance”) has six days of shore leave.
Part 1 – Returning Home
- Grant and Ethan decide to stay in a hotel after their graduation to rest and recover from the day’s ‘high’. The next day, they check out and head for the Door that leads back onto the Stair. It’s only 40 mins walk back to the Door leading back to Earth (Realm 0). They carry all of their stuff with them, arrive back safely and dump their duffel bags inside the Door of Westgate Manor.
- Even though they’ve been away for months, nothing has changed. (note that this series of adventures pre-dates the cats and ravens so they are not there). There is some mail in the mailbox. The milk is out of date and there is no food in the house. The house is cold and it is 8am in the morning.
- Feeling good, Grant and Ethan decide to walk into Fiveways and go shopping. It is even colder outside but it feels good to be home. Arriving, Ethan prioritises a lot of batteries for his Walkman and some AV cables, however he notes that his account is almost out of money. Grant suggests that they get a bite to eat and they stop for brunch at the Tipsy Elephant. Looking over today’s newspaper, they find that things seem much the same as when they left – nothing really notable has happened and things seem much less complicated than on Draconis.
- They head back with heavy shopping. The sun is higher and the temperature is warmer but the journey feels longer and both start to feel a little tired. When they get back they put away the shopping and make some fresh tea which reinvigorates them.
- Sitting in the front room, they eagerly discuss what to take back to Draconis and what they should do before they report for their next assignment. They make a list but decide to sleep on it.
- The next day they fry up bacon and eggs for breakfast and start making the most of their R&R. Ethan misses the colour ‘green’ when he is in space – he wants something ‘green’ to remind him of England. Grant wants to take some artwork with him. They pick items that are special, some keepsakes, and chuck in a football (soccer ball), cricket bat, stumps and a ball.
- Ethan makes mention that he would like some more music before heading back but he doesn’t have the money to do that. Grant is not in much of a better situation – they are running out of funds here on Earth.
Part 2 – Venturing Forth
- They decide to go back to the treasure cave that they discovered early on. Opening the Door is more difficult than they expected and as soon as they open it a crack, a mass of gold coins pours out and they have difficulty closing it. This is not how they remember things, but they fill their backpacks regardless. Singing Abba’s “Money Money Money”, the two merrily head back to Westgate to stash the majority of the coins, and then head out once more with lighter purses.
- Ethan takes the lead and goes to find a Door where they can have some fun. He finds a weathered wooden Door and opens it. On the other side is lovely sunshine. They step into a mediaeval marketplace where everyone is dressed in bright colours. There are musicians playing and the local people seem to be in a good mood.
- Judging that they don’t really ‘fit in’, they decide to spend some of their coins to buy different clothes, and then mingle, trying foods here and there. It is a festival of some kind, and they just enjoy the spectacle. The quality of the ale isn’t very good by modern standards but it is wet, and it is strong.
- After a few hours, the commoners go to watch some nobles fighting in mock battles. It is difficult to see over the many people watching the spectacle, but Grant and Ethan enjoy what they can see of the event.
- As the day wears on, the pouch of gold that Ethan is carrying has drawn attention and he finds himself being questioned by some of the local constables. They wonder if he is a bandit to have so much gold on him, but after some fast talking, they let him go.
Part 3 – Re-equipped
- Grant and Ethan return to the Door without further incident. They feel that they’ve had a lot of fun but they haven’t accomplished as much as they wanted, so they change back and decide to head to another Door. This time Grant takes the lead – he imagines a modern or near-future shopping mall, some place that they haven’t explored before. After some time, they reached a brushed metal Door with a small, rectangular, semi-transparent window.
- On the other side is a modern city, but it has more neon than any city that they have seen. There are vehicles that fly here and there amongst the many tall buildings. The grey sky above doesn’t look like cloud and there is a lot of trash about.
- Finding lifts that go to different levels of these tall structures, the pair go exploring. They find that this place is a warren of buildings and corridors with side shops everywhere. It would be hard to get their bearings if they didn’t have Wayfinding. The place’s name is Aleph and it seems to be some sort of high-tech city – or maybe that’s the name of the planet. They’re not sure. Most of the people here are human but there are some humanoids and even aliens. It looks like there are many things worth buying here but there is a problem. Aleph is part of the Hegemony and they need an Identity Card in order to transact.
- The good news is that getting an Identity Card is relatively easy. They register their Identities with a bored-looking attendant in a booth. Questions are asked. A DNA fingerprint is taken and ten minutes later, they have Identity cards. They then find a moneychanger to change the gold coins into ‘sticks’ that can be used to pay for goods.
- Ethan finds a department store called One! and falls in love with an elaborate sound system there. However Grant talks him out of it and instead they go to have a quiet meal at a bar called “Atomic”. The beer and pizzas are excellent. They are served by a green-skinned alien with tentacles for hair. “Atomic” doesn’t have many customers and they are treated royally.
- Given that their ‘sticks’ worked, they then go shopping. One! seems to stock body armour and they spend money on one that looks better than what Draconis has to offer. Then they go to a specialist weapons shop called the Razor’s Edge which sells blasters, arcoswords, power axes, sports weapons and other gear. Ethan gets a powersword, a blaster pistol and shock gauntlets with power cells and a portable fusion generator. Grant likewise buys a small arsenal.
- They decide not to linger, figuring that buying this much ordnance will attract attention. With their bags full of body armour and an arrangement of lethal weapons, they make their way back on to the Stair and home.
Part 4 – Return to Prime Landing
- The next day, after unpacking and testing the equipment, the friends discover to their surprise that the Aleph blasters actually work on their Home Earth. They were not expecting this.
- Ethan decides to head to York to go to a bigger HMV (music shop) to buy more music. Grant wants to return to Aleph to buy more gear from One! and then head back to Prime Landing (on Draconis) to rent an apartment that they can use as their base. The two friends go their separate ways on the third day.
- It takes Ethan a long time to get to York and back – he has a car, but traffic is awful, it takes time to park etc. But he does manage to change some money and buy a lot of music CDs.
- Meanwhile, Grant has deposited funds in his account (by selling some of the gold) and is successful in finding a two-bedroom apartment which is only 4 blocks from the Door. It is available immediately (lucky!) and he decides that he’ll worry about furniture another day.
- Ethan is tired after his long day to and from York but he is very excited when he hears that Grant has arranged an apartment for them. The friends pack a bag or two each and head over. It is nighttime when they arrive and the place is very bare, but it is theirs and they are happy.
- There is an iPad-like tablet stuck to the wall and they have their first messages from the real estate agent, welcoming them to their new home.
- They decide to celebrate by going for a walk and finding out what is nearby. They find a Korean-style restaurant – it is ordinary but there is a queue of locals lining up for it and the food is excellent. Grant decides that he has discovered some new favourite foods.
- They go for a walk around to get to know the place but decide not to stay the night as they don’t have beds.
- They return to Westgate manor and despite the fact that it’s very late and cold, on the spur of the moment they decide to walk into Fiveways to go to the Tipsy Elephant for beer and to throw some darts.
- The next day they move more of their gear to Prime Landing. Grant takes his acoustic guitar. Ethan takes some books that he has been meaning to read. In Prime Landing they go on a spending spree and buy basic furniture, bedding, cooking implements and white goods. That evening, the friends cook a meal in their home consisting of sausages, mashed potatoes and beans. Very basic, but it makes them feel good.
- Grant and Ethan make a list of all that they have and brainstorm what they might be missing. After all, it seems like they’ll be spending some time here.
Part 5 – Reporting for Duty
- The day quickly comes when Grant needs to report for duty. A shuttle takes him to Draconis Station. He is welcomed by “Nails” who will be his buddy to help him get settled in. Grant has a tiny apartment on Draconis Station where he will stay when not on duty. A ship is waiting for him and it has his name, “Deadeye” on it. This the first time that he has his very own starfighter. Not just one from the pool. This one is his. There are many like it, but this one belongs to “Deadeye”.
- “Nails shows “Deadeye” around and he is introduced to “Rana”, one of the technicians who will be helping him settle in. She’s ex-Republic, an older woman with a heavy-set face and of Filipino descent.
- It seems that it has been relatively quiet in the last week while he and “Chance” have been on leave. There has been no pirate activity to speak of.
- Grant spends the evening at the Spacer’s Bar with other members of Tachyon Squadron. There are no cadets here – there are only pilots now, and “Deadeye” is one of them.
* Image sourced from Tachyon Squadron RPG by Evil Hat
- Meanwhile, back in Prime Landing, Ethan catches up with Nicky. They hit it off and have a good time together. Nicky reveals that she has applied to join the military, much to Ethan’s astonishment as he thought she was going to university to become a scientist like her parents. But no, she’s very keen on joining the military and her eyes sparkle with the same patriotic fervour that he’s seen in others.
- The next day, Ethan takes a shuttle to Draconis Station. His leave is over. He is met by his buddy, a pilot named “Cobalt”.
- Meanwhile, “Deadeye” has been taking his fighter out for ‘familiarisation’. He remembers how to do this and he flies with confidence.
* Image sourced from Tachyon Squadron RPG by Evil Hat
- When he returns, “Skipper” comes to see him and “Chance”. He tells them that there has been no contact from a team from Axion squadron that headed to the Dalban system three days earlier to search of the missing ship “Challenger”. He tells them that he’s putting together a team to find out what happened and they are on it.
- Two ‘pugs’ (ie: Phoenix class strikeboats) are put together. “Hammer”, a no-nonsense, professional pilot is in command of the mission. “Chance” has been selected to fly the pug, with “Tex” on the guns. “Tex” is of American descent and known for his strong accent and unflappable demeanor. “Deadeye” will be on comms and sensors.
- In the second pug are “Gunner”, “Nails”, “Nok” and “Auger”.
- They are given all of the information about the “Challenger” – the ship details, its configuration, pictures, information on the crew and exactly where they were going on Dalban.
- They are also given information about the missing Axion Squadron members – “Spooky”, “Farmer” and “Kid”.