- This session is a compress for Grant, building on Session 38 and accelerating such that Grant and Ethan can get back to the same point in time. The Session was run for Lurker37 via email and via Google Hangouts and then iterated via email exchange before publishing on the forum as ‘canon’. The writeup is not as detailed as some of the sessions as this is a compress.
Part 1 - The Lords of Gossamer
- Drake holds a council of war aboard the Vala’s Pride, a warship captured from the Dwimmerlaik during the Great War. Grant is present, along with ‘Benjamin’, Narsaug, Turadok, Cromwell, Queen Constancia and two other Lords of Gossamer that Grant has not met before: Lords Harrison, and Taltos. Professor Morrison is also present, but he is frozen in ‘carbonite’ (Han Solo style). There is much discussion, and Turadok is instructed to return to Marindar to bolster its defences (which he willingly agrees to). There is mention of an enemy fleet in Peladon (this is reported by ‘Benjamin’) and Drake resolves to deal with this threat before Heldon’s Pass thaws. The Lords appear disappointed that there are no other obvious targets with the exception of Mythlade, a realm conquered by the Dwimmerlaik that the Lords prefer to observe rather than directly engage. Narsaug suggests seeking the aid of ‘Mandragora’, and Drake considers this, eyeing up Grant as he does.
- The group disbands with Benjamin, Harrison and Taltos deciding to return to Heldon’s Pass to prepare before the ice melts sufficiently for the Dwimmerlaik to open the Door. Grant is able to deduce from the way that the Lords speak about Heldon’s Pass that it is a world which is a junction between Enemy controlled realms and the ‘free realms’ - and that the Enemy is only able to open the Door during high summer when the ice-wall is sufficiently melted to enable access. Narsaug agrees to travel with Drake to deal with the Enemy threat in Peladon. Queen Constancia and Cromwell are given permission to leave Vala’s Pride and return to Marindar.
- Sensing that Drake wishes to speak privately with Grant, Grant remains. They talk. Grant explains that he is interested in helping Drake where he can to protect Marindar from the Dwimmerlaik threat - he has grown quite fond of the place. (GM’s note - Cromwell is in Drake’s service and has already briefed Drake - hence Drake is well prepared for the conversation with Grant in order to convince him to work together. Drake is most persuasive) Drake asks if Grant is prepared to come to Peladon with him, and Grant agrees, although he also expresses his disapproval of Narsaug and his methods. Drake accepts this - he comments that Narsaug has also disappointed him, and Drake says that he will make an example of him. Grant asks what will be done with Vala’s Pride, and Drake gives a wry smile. He says that Vala wishes to meet with Grant, and Grant accepts.
- Grant is taken to a glowing sphere onboard the vessel, which Drake refers to as ‘The Shatterlight’. As Grant looks upon the sphere, he feels strange as if he is falling. Then he is gone.
Realm 22 - Shatterlight (Gold Door)
- In the pristine gardens of the eternal city, Lady Vala greets Grant. She has been waiting for him. She is barefoot, and dressed simply in a flowing robe. She is young, but somehow ageless. Grant senses something most unusual as she talks to him - she knows him, even though he does not believe they have ever met before.

* Image by Jason Rainville
- It is a surreal feeling as they talk, and Grant can tell that she is many times more powerful than Ethan. Even the natural gnawing/transformative pulling of the Umbra is still here in Shatterlight - Grant feels at peace here.
- They talk. Time passes. The clouds move but the sun does not set here. There do not appear to be any other people here. Vala asks him many questions, about Marindar, about himself and his travels, and even about Ethan and Lady Sophia. Grant asks how she knows how much about him, and she says plainly that they have met before. When Grant presses, she gives him an answer that he does not expect. She tells him that they met briefly during the Great War - something that seems impossible given that this was over six hundred years prior and it has only been in the last two years that he has been a Lord of Gossamer. She explains that there is a place called Skamino (GM’s note - Skamino has been mentioned before, as a world ‘off limits’ but accessible from Marindar) in which a terrible battle was fought, shattering the fabric of reality itself and plunging much of the realm into oblivion. Vala says that she remembers Grant from that terrible battle - an older and battle-hardened Grant, but she says that he is the same person.
- Grant finds that this is difficult to take in, but he resolves to stay awhile in Shatterlight once he learns that this place is outside normal reality and that time does not move in the same way. He finds that there are many Doors from Shatterlight, but all of them are held, as if on the cusp of opening. There are also many pools which catch the sunlight, and in these pools Grant catches glimpses from his past, and the near present. In one he swears that he sees himself carrying a black-bladed sword. He finds it hard to know whether he is dreaming or not, and resolves to leave Shatterlight.

* Image by Jason Rainville
- Vala wishes him safe travels and offers him an Icon of her (a small coin with the image of an owl on it). He asks her if Shatterlight will always be this way, and she replies cryptically that the moment will always be this way. (GM’s note - this bit is a little homage to The Never-ending Story, in which Bastion wishes that things could last forever, and the Childlike Empress tells him that the moment is forever.)
Part 2 - Dragon Army
- Returning to the Dwimmerlaik ship, Grant finds that no time as passed at all. It has only been a moment for Drake, but many days for Grant. Curious, Grant asks if they have ever met before and Drake says that they have not (but Grant remains unsure as to whether Drake is telling the truth). Grant is resolved - he asks Drake to show him more of the Enemy, and Drake agrees. Drake leaves one of his generals, a blue-skinned elf named Tywin in charge and the two of them leave via Icon.

* Image by Apneicmonkey on DeviantART
Realm 28 - Ineswitrin (Wooden Door)
- Drake and Grant arrive on the battlements of a castle overlooking the sea. To Grant’s surprise, he comes face to face with Vidaniel, whom he met previously and Sophia referred to as her closest friend. Grant did not expect her to be anywhere but Marindar, and he wonders how many others from Marindar are using the Doors without being noticed. Drake introduces Grant to Ineswitrin, which he refers to as ‘his home’. Flying from the battlements are blue pennants with three golden crowns on them. The realm appears to akin to the Middle Ages, but Grant also finds technology which is anachronistic to the time period. Some of the soldiers carry short lance-like weapons with hollow tips, suggesting that they are in fact ranged weapons. Grant senses more than one Door in Ineswitrin.

* Image by Smilika on DeviantART
- Grant is formerly introduced to Vidaniel as the Steward of Ineswitrin. It is explained that she looks after the realm when Drake is away, which is frequent. Drake and Grant share a fine feast, and they talk long into the night. Drake encourages Grant to rest while he can, and that he will contact him ‘when the fleet is assembled’.
- The next morning Drake is gone and Grant explores the knightly society, complete with lumbering tank-like automatons. The entire society appears to be geared towards lords, soldiers and serfs and there is little or no merchant-class to be seen. Vidaniel is the only non-human present, but she appears to be a key organiser within the community. Grant watches the soldiers and finds them to be of high calibre.
- At last Grant is summoned to join the fleet, and finds himself transported to a space vessel - one amongst many many others. Drake is clearly in command, but he takes time to explain the fleet’s function and composition. The battlefleet, dubbed the Dragon Army, will be transported to the Peladon system and destroy the Dwimmerlaik invaders. Grant asks how the Dragon Army will get to its destination, and Drake says simply that they have the coordinates. (GM’s note - Grant has seen armies transported before - by Mordecai - but says nothing)
Part 3 - Attack on Peladon
- Grant spends three days aboard Drake’s flagship, learning swiftly. He has already learnt a considerable amount from Cromwell, and he easily absorbs the intricacies of his new environment. When the last of the Dragon Army has arrived and Drake is satisfied that the fleet is ready, the fleet performs a dimensional jump. There is a flash of light, a sudden arrival and the systems need to recalibrate based on their new positioning. Drake has positioned the fleet far away from the Enemy fleet, in order to avoid detection.

* Image sourced from Google Images (from Eve Online)
- The Enemy fleet is holding position as if waiting for a signal, a signal that Grant guesses will probably never come. The Dragon Army executes a short jump and engages the Enemy Fleet. There are dozens of Enemy warships, most over a mile in length and with hundreds of thousands of warriors onboard, but this only represents a small fraction of the Enemy’s overall might. Narsaug is sent to lead the fighter attack (as punishment), while Grant is given command of a squadron of dreadnoughts.

* Image sourced from Google Images (from Robotech)
- The fighting is fierce, and the Enemy is determined to stand and fight rather than withdraw or surrender. Casualties are high on both sides. Grant uses Umbra to look for weaknesses in the Enemy’s strategy, which he finds reasonably effective when he can dedicate enough time to observe and analyse. Drake’s Dragon Army is victorious but there are many ships lost. In the aftermath, Grant notes the number of giant-sized bodies floating in the void - the Dwimmerlaik are using humanoids who are over ten metres tall, with giant armour and weapons to match.
- In the aftermath, Drake admits to Grant that the fleet appears to have been abandoned by the Dwimmerlaik as there was no significant counterattack and no ‘warping of reality’. He is a little disappointed, but not surprised. Drake offers Grant no praise for his efforts in the battle, but no criticism either.
Part 4 - The Warcasters
Realm 42 - Immoren (Metal Door)
- Grant expresses interest in learning more, and he is taken to Western Immoren, a realm that has been heavily influenced by Drake. It has a knightly order, but there are specialist sorcerers called Warcasters who employ steam-punk style automatons called Warjacks. Drake introduces him to a Warcaster called Trajan whom he asks to educate Drake on the use of Umbra. Trajan is not a Lord of Gossamer, but he has experience in using transformational magic. Drake says a brief farewell, and leaves Grant.

* Image by Xiaoxinge on DeviantART
- Over the next three weeks, Grant learns more about the magic of the Iron Kingdoms and the potential applications for Umbra from Trajan and some of his fellow casters. Grant is very strong, able to wield considerable large-scale destructive power but has little experience in more subtle uses. He learns quickly from Trajan, and finds that he is able to mould gossamer reality, transforming both matter and energy using Umbra. The outcomes are not always what Grant intended as Umbra is a slippery tool to use. Umbra wants to continue changing things - it is easy to start but hard to guide and stop. Grant practices and practices. In his experiments, he even manages to bring a Warjack ‘to life’ and it begins behaving with basic intelligence, following him around and growling like a full metal bear - this is something that the other war casters have never seen before.

* Image sourced from Google Images
- Before Grant can explore further, Drake suddenly reappears on the scene, and they have dinner together. Grant asks more questions and Drake agrees to show Grant a world controlled by the Dwimmerlaik.
Part 5 - The Conquered
Realm 43 - Mythlade (Black Door)
- The next day, Drake sends Grant via Icon to a ragged man who looks like a beggar. The man says that his name is unimportant, but he agrees to show Grant of the world that he lives in - a world which is under the control of the Enemy. In this world the major powers have all but fallen, although scattered resistance remains. There are few of the Dwimmerlaik, however the core of the native population is now loyal to them, and the rest are either enslaved or hunted as traitors. Grant is able to tell that there is more than one Door in this realm, but they are guarded. The ragged man tells Grant to watch his step, as the Enemy has servants that can sniff out ‘his kind’ - and Grant uses Umbra to change himself sufficiently so that he can investigate this strange land.
- Grant finds that much of society is as normal as any other place, but there is a strange bias present. Even normal people appear to have strong opinions about those who do not serve ‘The Masters’ - it is not that they are afraid of ‘The Masters’ - they seem to belief in their way of life to such an extreme that anything else is an abomination. Grant wonders how long it has taken to achieve this level of brainwashing.

* Image sourced from Google Images
- Amongst the spires of Kairos Obsidia, the nearest major city which Grant visits, he spies a familiar Dark Tower amongst the structures. It is the same one that Arana owns. (GM’s note - way back from Session 8) Grant is intrigued but chooses not to venture too closely. Here and there there are the Acolyes, proudly dressed in blood red and silver, who enforce the will of the ‘Masters’ and root out traitors and heretics. They travel with strange panther-sized felines which have blood red eyes and seem to sense when Grant is near.
- He finds the experience a little perplexing - the people seem content enough (at least those who are not hunted), and there is no clear target to hit. It is almost as though the Dwimmerlaik have a different ideology from the Lords of Gossamer, and there is a clash of cultures. Grant contacts Drake via Icon and leaves.
Part 7 - Only War
Realm 44 - Antenar (Black Door)
- Grant finds Drake preparing for yet another battle, this time against a living tide of bio-organic lifeforms that have recently made planetfall on Antenar. Grant asks whether the Enemy is behind this attack, and Drake curtly tells him that the battle is only ‘for practice’.
- Drake spares Grant a few minutes, in which Grant asks more about the Enemy. Drake tells him that the Enemy holds significant sections of the Grand Stair, and there are contested domains and choke points on the Stair that are fought over. Aside from that, the Enemy is difficult to find - like finding a needle in a haystack - the Stair is vast and the Dwimmerlaik are not everywhere. Drake uses scouts to find the Enemy. These scouts act as pathfinders to tell the rest of his armies where to strike. Grant muses over this - it sounds much like the way that Mordecai operates, although he cannot admit this openly to Drake.
- Grant decides to join the battle and Drake gives him a command. Departing, Grant uses Umbra to re-weave his clothes into the military garb of a general and he joins the troops. What follows this is three weeks of hell. The aliens come in near endless waves, the constant rain turns the earth into mud and the only thing which keeps them from being overrun is the near constant use of heavy tanks and artillery. The body count on both sides is extraordinary, and Grant finds it a sobering experience when the guns finally fall silent, the smoke of battle lifts and he finds the fields are choked with charred and ruined bodies from both sides. Grant can scarcely believe that nineteen days have passed - he knew that he’d been on his feet a long time, and that the fighting had been almost continuous - but the scale of the destruction is mind-numbing for him.
- In the aftermath, Drake finds Grant sitting amongst the ruins of a gun emplacement and he tells him to take one last look around over the battlefield before they leave. Grant doesn’t argue - and Drake uses an Icon to leave.
Grand Stairway Section 13 – Palace Corridors
- Still caked in mud, the two of them appear in an ornately decorated section of the Grand Stair that reminds Grant of some strange palace. In front of him is Benjamin, the mad elf. Benjamin looks Grant up and down but says nothing and begins to lead the way.

* Image sourced from Google Images
Realm 45 - Jungle Kingdom (Black Door)
- Drake and Grant follow Benjamin through one of the Doors, and they step out of a ruined structure into a tropical world. The heat is intense, and the humidity is close to 100%. Grant asks what has brought them here and Benjamin tells him that Drake has lost one of his scouts here. Drake doesn’t like the place - it feels hostile. Grant wearily puts up an Umbral shield to protect them, and the three of them follow their ‘Wayfinding nose’ in pursuit. It is not long before they run into trouble - an group of lizard-like creatures attacks them, almost like they were expecting their arrival. They are no match for three Lords of Gossamer.
- Suffering from the intense heat, Grant shape shifts into a more comfortable form. Drake instead uses Eidolon to withstand the temperature, while Benjamin strips down to little more than a loincloth. Exploring further, the trio find that most of the flora and fauna is toxic or predatory to warmblooded creatures like themselves. Drake says that the realm has most probably been shaped by the Dwimmerlaik, and they carry on. As the days wear on, Drake uses Icons to acquire provisions. The trail leads them high into the mountains to a great city perched on the peaks. The city is crawling with the lizard-like creatures, and at night-time Grant takes to the sky in the form of a native flying reptile to get a better view. He decides to land in their temple, and then uses an Icon to pull Drake and Benjamin through. As they skulk about the place, they find evidence that this society has been to other worlds as there are treasures and trophies which are anachronistic for this society. At last, Drake finds a human skull with shattered teeth and he acknowledges that they have been too late. At this point there is a disagreement between them - Benjamin wants to cut loose and start killing them, but Drake suggests that it would be wiser to withdraw before they realise that they are here. Grant finds a black pool of strange ichor in the temple, and points this out to the others. Drake inspects this and advises them that it is indeed a portal, but he’s not sure where it leads.
- Following Drake’s advice and despite a black look from Benjamin, the trio withdraw, taking only the skull with them.
Part 6 - Return to Marindar
Realm 15b - True Marindar (Grey Door)
- Weary and tired, Grant returns to Marindar. He is disappointed to find Sophia absent, apparently due to some conflict between the Elarans and the Kargans that requires mediation. Turadok seems to be working on a new structure within Central, but Grant is not interested in talking to him. He learns from his staff that many of the Defenders (such as Morlan) have returned to Marindar and have been shoring up the defences, but Galatea has left Marindar through the Arcadian Door. A bit saddened and feeling a long way from home, Grant wonders if he should contact Ethan. He looks over Ethan’s Icon but is interrupted before he can initiate contact.
- It is Raine who breaks his melancholy. She is pleased to see him and his staff notified her upon his return. Grant’s mood brightens temporarily, and they spend some time together. However, things aren’t quite the same - Grant finds that Marindar feels empty without Sophia, and Raine gives him some space to figure out what he wants next. Grant muses over travelling to Elara, and he spends some time learning more about the place before heading to the Door.
Part 7 - Elaran War
Realm 23 - Elara (Blue Door)
- Grant’s arrival in the Elaran capital is not expected, but he is warmly welcomed by the Elarans. He quickly finds that Elara is in a state of limited war against the southern nation of Karga as a result of some territorial disputes. There have been a number of limited engagements and deaths on both sides. Lady Sophia is not in the Elaran capital but has travelled to Karga to attempt to find a diplomatic solution to the problem.
- Finding it difficult to leave Elara without offending Prince Kavaine and his sister Ariel, Grant finds himself an honoured guest and decides to stay a few days until he can learn more about the place. He is intrigued by the war machines that they use (man-piloted giant robots) but memories of Antenar and Peladon are fresh in his mind and he is keen to avoid conflict at all costs. Grant senses that the Elarans are keen to enlist his support in whatever capacity he is prepared to offer - they have long had dealings with the Lords of Gossamer via Marindar and understand what power they can bring to bear. Grant finds that he enjoys Kavaine’s company - a true prince of the people who cares deeply about the people, not just his own. He learns that Kavaine has served in the Royal Army, however he (like Grant) has seen much bloodshed and would prefer another way.

* Image by PeachPlums on DeviantART
- Ariel however is a different matter. She is young, intelligent and quite wilful. Grant remembers hearing from Sophia that she had learnt something of Marindan magic which was atypical for Elarans. Ariel shows considerable interest in Grant which he finds somewhat uncomfortable.

* Image by Liangxinxin on DeviantART
- After two days, Lady Sophia learns of his presence in Elara and she contacts him. Grant asks simply how he can help, and Sophia seeks permission from the Kargans for Grant to travel to the Kargan capital to join her for ‘negotiations’. The Kargans quickly agree to this, and Grant travels in an Elaran shuttle across the oceans between the two great nations to the capital at Korthad. There are multiple mecha from the Kargan Imperial Army to receive Grant’s shuttle and he is received with great pomp and ceremony by the the Kargans.
- To Grant’s surprise, the Kargans are very interested in hearing what Grant has to say. Stories of his battles on Arcadia, Marindar and even Peladon have reached Kargan ears and the Kargans greatly respect military prowess. The Kargans take time to show Grant their own military strength, showing off what their best pilots can do. Grant is introduced to the Kargan version of chess and he watches the game being played between two Grand Masters, one of whom is the retired General Valaya, whom Grant recalls presented him with a silver blade as a gift when he first arrived in Marindar. (GM’s note - way back in Session 24) Grant is even taken to the Imperial Military College at Tarkas to see the next generation of Kargan officers being trained. Grant agrees to all of this as his mere presence seems to have stopped the hostilities cold, and he is rather interested in Kargan society. Grant receives an Icon contact from Drake, but is relieved when Drake does not call upon him and instead leaves him be.
- A few days pass by and Grant senses that a diplomatic solution will indeed be possible. The Kargans are a proud race, but they are also pragmatic. Following Lady Sophia’s advice as to how to deal with the Kargans (both the nobility and the military structures), Grant proves to be quite adept at dealing with them. He does however find it very difficult to be so close to Sophia and still conceal the affection that he has for her - he is under no illusion that the Kargans are watching them both. In spite of this, Grant notices a shift in the way that the Kargans interact with Sophia - Grant’s presence is giving further traction to Sophia’s negotiations.
- However, before the negotiations can be concluded, Grant receives an Icon contact from Ethan. (GM’s note - this ties in with Session 33, Part 3). Ethan explains that he is travelling and has uncovered a Dwimmerlaik who is travelling ‘incognito’. The Dwimmerlaik, named Bresh, is aware of Ethan but does not seem to have a method of calling in reinforcements. Ethan plans to leave the airship at the next port, but asks whether Grant would be prepared to come through to the Sparrowhawk and find out what Bresh is up to. Grant hesitates for a moment, and then agrees.
