- This session was the end of the story arc for Ethan to find/assemble Lucien’s Compass, and leads into the next story arc. Lots of fights, and a variety of action. More at the end of this post…..
Realm 40 - Orlano (Brown Door)
Part 1 - Temporary Withdrawal
- Ethan carefully surveys the thugs that followed them into the tavern - Ichabod has left them with a bag of gold coins and they are both drunk and distracted. Ethan and Eigen quietly leave their table and slip out of the tavern. Eigen is astonished that they managed to avoid a fight. In the cool of the afternoon as they walk back to the Golden Crescent, Ethan casually asks Eigen if the festival will continue that evening. Eigen confirms that the celebrations will continue for another two more days.
- Only about two hours have passed since Ethan sent Yolanda, Stefan and Isabelle through to Marindar via Icon and Ethan does not feel like contacting Grant again so soon. He asks Eigen if he will return to his own residence but Eigen says that Ichabod badly damaged it, so he plans to lodge at the Golden Crescent until he can make repairs. Ethan politely excuses himself and says that he’ll return in a day or so. Eigen bids Ethan farewell.
- Ethan makes his way back to the Door. He suspects a possible ambush but decides that it is better to make a run for it - the only other alternative would be to contact Grant and return to Marindar himself - but he has travelled a long way from there. At the entrance to the alleyway, Gorgorin begins shaking on his hip. Ethan grips the hilt firmly and makes sure that his shield is securely fastened to his back. Then he bolts for the Door, even as some of the cobblestones explode. He isn’t sure whether he is under fire or whether the stones are booby traps - he doesn’t stop to find out. Ethan flings open the Door and dives through. The Door shuts immediately behind him and Ethan feels a detonation on the other side even as he mentally bars the Door.
- Ethan wastes no time and heads away from the Orlano Door. As he walks he searches for a nearby (but not immediately proximate) safe haven where he can rest. He ignores the Wayfinding pull to return to Orlano and instead begins climbing the Stair. After about ten minutes he settles upon a worn wooden Door that feels right.
Realm 41 - Cassia (Brown Door)
Part 2 - Temporary Reprieve
- Ethan steps out of a barn. It is a warm spring day and there is a nearby stone farmhouse with a slate roof. There is a slight breeze which makes the fields sway. Ethan isn’t sure if it is corn or wheat. He hears laughter nearby.
- Strangely, Ethan feels remarkably good here. Gorgorin is silent and he realises that the blade has been dragging upon him. In this realm, magic including Eidolon-based and Umbra-based sorceries seem to be weak.
- Ethan heads around the side of the house, calling so as not to frighten anyway. He meets three small children who are playing a variation of hopscotch with three circles. Their clothes are home-made fabric smocks and there is no sign of any mechanisation on the farm. The children speak English and Ethan is introduced as a ‘Venturer’ to their mother, Tandra. She does not appear surprised to see him, and the children quickly confirm that he came ‘from the barn’ even though it was locked. Ethan realises that there is a possibility that Lucien has used this place before as a sanctuary. He offers some coins to Tandra who accepts them. She offers him a guest room with a large feather mattress which Ethan gratefully accepts.
- Ethan puts Gorgorin away and sleeps soundly. The next morning he refrains from contacting Grant and spends the day resting. It is only on the morning of the second day that he decides to head back to Orlano.
Realm 40 - Orlano (Brown Door)
Part 3 - Ambush
- Expecting trouble, Ethan opens the Door. With the dragon shield in front of him and his sorcerous defences up, Ethan steps into the alley. Almost immediately there is the sound of a crossbow bolt being loosed and it shatters upon Ethan’s shield. Ethan spots the sniper on a rooftop above, and the sniper withdraws.
- Rather than chasing his assailant, Ethan uses Eidolon-sight to ‘sense’ for others. He finds two more waiting for him just outside the alleyway - if he had charged blindly after his first assailant he would run straight into the other two. Steeling himself, Ethan draws Gorgorin and heads into battle.
- The two warriors draw steel as soon as they see Ethan. Both look human, but they are very strong - much stronger than a normal person and very highly skilled. Ethan underestimates their skill and takes a few wounds before he is finally able to slay one with Gorgorin and then the other. The bodies themselves disintegrate upon contact with Gorgorin, leaving only a scattering of black blood and grey ash on the paving stones.
- Using ‘the Force’ once more, Ethan tries to locate his original assailant and to his surprise is able to do so. However, he realises that to pursue his opponent would probably end up with him charging into the streets with sword drawn which would attract the attention of the city guard. He decides to head back to the Golden Crescent with all due haste.
Part 4 - Yolanda and Stefan
- To his utter surprise, both Yolanda and Stefan greet him when he arrives at the back door of the tavern. Ethan didn’t expect them to be back given that they were supposed to be in Marindar being looked after by Grant. Before he can ask further how they got here, their forms start melting and Ethan is hit by a Power Word (GM’s note - Ethan has only once been on the receiving end of these before) which dazzles him. He quickly draws Gorgorin and then sees that one of the creatures (which has grown Dwimmerlaik-like horns) is summoning up a ball of black tentacled energy. The other carries a sword in one hand and carries a coiled, barbed weapon in the other.
- Ethan goes on the offence and hacks into the nearest morphing Dwimmerlaik. The space at the back of the house is cramped, barely enough space for the three of them to fight at all, let alone get a decent blow in. The Dwimmerlaik sorcerer continues to summon energies whilst Ethan engages the other one in close combat, trying to keep the other Dwimmerlaik between him and the sorcerer. Ethan’s opponent is too skilled for a quick victory, and in the Enemy’s hand the weapon is now uncoiled with each fingertip sprouting razor-sharp but barbed metal tendrils. Ethan blocks a blow with his dragon-shield and then unleashes a Force Push (GM’s note - Cantrip on steroids) which hurls his adversary straight into the mass of chaos energy. The warrior screams and the sorcerer loses control of his summoning, blasting all three of them in opposite directions.
- Ethan is up first and he leaps upon the warrior, cutting him down with Gorgorin (as he does so, he notes that much of the warrior’s back has been blasted asunder from contact with the summoned chaos storm which the sorcerer was building). Ethan whirls and notes the sorcerer getting hurriedly to his feet. At that moment, Ethan unleashes an even stronger Force Push, putting the full weight of Sorcery and his formidable Psyche behind it. To Ethan’s surprise, the Dwimmerlaik goes clean through the solid-wood ceiling to the upper level with an almighty crash.
- Frowning, Ethan climbs the stairs to the upper floor but the Dwimmerlaik is gone. He shuts his eyes, calms himself and ‘feels’ for his Enemy. He also heals his wounds using Eidolon and reinforces his body, expecting further combat. The Dwimmerlaik is back downstairs, and Ethan can hear him. There is a strange clicking sound and Ethan knows that the Dwimmerlaik is transforming into some sort of battle form. Suddenly Ethan doesn’t feel so brave, and he considers bailing. He doesn’t know how many assassins remain, and if he defeated one group then this group must surely be more experienced and better prepared. Before he can reach for his Icon, Ethan hears a muffled cry from one of the bedrooms. It is Eigen - bound and gagged. Ethan finds his courage and waits on the upper floor for the monster to reach him. He can tell that it is big with many legs.
- Breathing deeply to calm himself, Ethan waits until it is on the stair and then he brings down a full strength telekinetic blow onto the staircase. There is a tremendous crash as the stair is sundered. Ethan wastes no time and leaps down to strike at the creature while it is stunned. The Dwimmerlaik is in the form of a huge black centipede, but its many legs are like that of a spider and it has more body parts than a creature of this kind should. Each leg ends with blades and its mouth is fanged. Flipped onto its belly by the fall, Ethan cleaves into it once, twice and then it is suddenly still. The body disintegrates into dust, leaving only green venom behind on the shattered steps.
Part 5 - Counterattack
- Ethan levitates back to the first floor, and goes to release Eigen. He is delirious and suffering from some sort of mutagen. Ethan realises that it will take time to heal Eigen. He also knows that there are other Dwimmerlaik present so he decides to remove Eigen to safety. Ethan contacts Grant via Icon. He notes that Grant’s image is wet, so he makes polite conversation (which is quite out of place considering the destruction around him) asking how Yolanda and Stefan are enjoying their vacation on Marindar. Grant has taken them to the beach - a beach with glorious sand. Ethan can tell that Grant is having a good time, and when Ethan asks if he’s looking after Isabelle, Grant gives him a response which makes Ethan wonder if Grant is enjoying Isabelle’s company a little too much. Ethan feels a touch of envy, but then asks what Marindan women wear on the beach. Grant laughs and tells him ‘not much’, which makes Ethan chuckle and wish he was also enjoying the sun and beach. His mind wanders back to the time she almost went skinny-dipping and he persuaded her not to. Ethan snaps himself out of the polite conversation and asks Grant to look after Eigen. Grant agrees to this, Ethan leads Eigen through and then cuts the connection. Shelving thoughts of Isabelle, Ethan decides to go on the offensive and he blasts a hole in the ceiling (through the roof), much to the shock of a large black bird on the roof. Ethan races up into the sky to get a better view of the town.
- Using his Eidolon senses, Ethan looks for any remaining traces of Umbra and is surprised to find that the departing crow is actually a Dwimmerlaik. Ethan does a ‘Superman’ and charges after the bird. It is a short flight, and the bird dives down the chimney of a house in the poor quarter. Ethan lands on the street to the surprise of the locals, and then kicks the door of the house in. He’s confronted by an elderly lady and a roomful of cats who look very surprised to see him. “I’ll pay for that,” Ethan remarks as he scans the room. At last he spots a black cat and Ethan says “I want to buy that cat.” The cats suddenly hiss and leap at him. The old lady faints. Ethan throws them off with a Force Push, scattering them all. The cat shifts suddenly into a slender Dwimmerlaik with a silvery rapier, whilst another cat grows to enormous size and his fangs grow long enough to be considered a sabre tooth. Before Ethan can even attempt to negotiate, the Dwimmerlaik leaps at him. The bastard is exceptionally fast, and Ethan doesn’t get his shield up in time. Cut by the first blow, Ethan backs off but is conscious of the giant kitty-cat behind him looking for an opening. Turning his attention momentarily to the giant cat, Ethan commands it to “Sleep Now” (GM’s note - again using a Power Word). The cat immediately falls to the ground, fast asleep. As Ethan turns back to face the Dwimmerlaik, he is hit from behind and sliced across the back. The Dwimmerlaik sneers and begins fencing with Ethan, scoring another few blows. Ethan goes on the defensive and manages to match his opponent’s speed, and prevent him from leaving.
- An hour later the battle is still going. Ethan is trying to wear his opponent down. He has been cut a number of times but the Dwimmerlaik is getting tired. A second hour wears on, and Ethan puts on a brave face. He’s hurting, but his opponent is far worse. A little way into the third hour, at last Ethan seizes the Dwimmerlaik’s arm, wrenches the blade out of his hand and knocks him out cold.
- Confident that this is the last of his opponents (given that the duel had been going for over two hours), Ethan does a little dance. (GM’s note - he would have been singing Michael Jackson’s “Bad” but this was produced in 1987 and I think Ethan last left Shadow Earth (Realm 0) in late 1986 so maybe he was instead grooving to “Another One Bites the Dust” by Queen) Anyway, the grandmother is still out cold, and Ethan puts the big cat back to sleep as it starts to stir. With the Dwimmerlaik unconscious, the giant cat starts to diminish in size.
Part 6 - Ethan and Isabelle
- Ethan happily pulls out an Icon for Grant and contacts him. Grant is still wet from the beach, and Ethan asks about Eigen. Grant says that he has managed to control the Umbra-based venom that was running through his veins, but admits that the wolf-man is not particularly fond of the beach. Ethan asks if Grant would like to interrogate a Dwimmerlaik, and Grant enthusiastically agrees. Ethan proposes that he give Grant a chance to get off the beach but Grant convinces Ethan to hand across the Dwimmerlaik there and then. Then, almost on a whim, Ethan hands Grant his sword, Gorgorin. The sword purrs with delight as it leaves Ethan for Grant’s hands. Instantly, Ethan feels a weight has been lifted from his shoulders. Grant thanks him and says that he’ll be in touch in a few hours when his guests are ready to leave. Ethan agrees as this gives him a chance to repair the Golden Crescent.
- That evening, Yolanda and Stefan return to the repaired tavern. They embrace Ethan, and offer him a tankard of ale and Yolanda offers to make a very special pie to celebrate. (It is the last night of the Orlano festival) Ethan feels much better, but he does not tell his hosts about his encounters with the Dwimmerlaik. Ethan and Isabelle share a little smile, and they wait for Yolanda and Stefan to retire so that they can talk.
- Ethan asks Isabelle whether she liked Marindar, and Isabelle says that she loved the beach. She spent the last few years in Nexopolis where there are no beaches. She also gushes about Grant, to the point where Ethan isn’t quite sure whether she is genuine or whether she is trying to provoke a reaction. Ethan is polite, but he then changes the topic to Ichabod. Ethan explains that he cut a deal with Ichabod, so there was no violence. This surprises Isabelle and she listens intently. Ethan explains that Ichabod wanted him to hand her over, but he refused. Ichabod wants Isabelle to stay out of his affairs in Nexopolis in future, and Isabelle swiftly agrees to this condition, citing that she has no intention of ever returning there. Then very delicately, Ethan explains that Ichabod wants an apology - whether right or wrong, he believes that Isabelle doesn’t understand the consequences of what she has done. He asks her very gently to think about it, for to avoid it would likely end in Ichabod hunting them down again. Ethan manages to convince Isabelle to consider it, at which point Ethan produces the missing piece of the compass.
Part 7 - The Map
- At this point Isabelle’s jaw drops. She can’t believe that Ichabod had handed it over so easily. Ethan shrugs and says that he was very persuasive (which was true). He explains that Ichabod is concerned that the Lucien’s compass, once completed, could fall into the hands of the Dwimmerlaik and that would be a ‘game-changer’. While Ethan explains, Isabelle adds the missing piece to the others and the Compass is finished - once more fully operational. This is a surprise to Ethan as he didn’t realise that they were only missing this one piece. Ethan asks her where Lucien is, at which point the Compass ’shows them’ (whether via projection or mentally he is not sure) a map of the Stair and the most direct route, through realms, along stairways, back ways and so forth. Some legs are short, and others so long that it would take months to traverse them. Lucien is nowhere nearby, but they now know the exact route as to how to get there. Ethan knows the route just by looking at the map (GM’s note - a Warden should be able to remember such a map as if he/she had a photographic memory).
- Stunned, Ethan then asks about breaking up the compass so that no one else can use it this way, but Isabelle does not know how. Even if it were possible the break up, the pieces clearly want to come together, so separating them may not help. Ethan muses over Grant’s abilities but decides to say nothing. They decide that it might be best to send the Compass back to Marindar and Grant’s safekeeping in the near future - but for now, they will use it to start their journey.
- Ethan asks Isabelle whether she still wants to find Lucien given it would be months, possibly even years of travel. Isabelle grins enthusiastically, and affirms that she wants to find Lucien, but says that they should start on the journey tomorrow. She reminds him with a twinkle in her eye it is the last night of the festival. Ethan looks a little sad, and tells her that he would very much like to, but admits that he’s already slain either three or possibly five Dwimmerlaik today and he would prefer not to be in Orlano when they try again. He admits to being injured, but says that his wounds are relatively minor. He persuades Isabelle that they should leave, but agrees to celebrate a little on their way to the Door.
GM Observations - Part 2
- And so Ethan and Isabelle prepare to depart. Now for the upcoming stuff:
- Lurker37 and I have agreed that the next few sessions will be on Grant, beginning with an abridged/accelerated storyline of the aftermath of the last story arc. I’ve already written about 14-15 things to him as to what should happen, and we’ll play that out. Then Grant will begin his next storyline. We are going to combine the story arcs very soon, and Grant will be joining the hunt for Lucien, but currently Ethan is 2-3 months ahead of Grant so we need to give Grant some air-time to catch-up.
- Shortly we’re going to boost Grant and Ethan to 200 points each. They have been roughly 140 points for a long time, but we always agreed that we would earn roughly 2 advancement points per session. After 42 sessions we should be close to 200 points, so we’re going to make the jump. I’ll publish those stats shortly.
- Lurker37 and I are supporting the Lords of Gossamer Icon Deck for NPCs Kickstarter. We’re about to commission cards for Grant and Ethan because this game will continue well into 2015. Huzzah!
- The Lucien story-arc is going to be peppered with ‘villains of the week’ - i.e.: lots of shorter story arcs of 1-2 sessions apiece some of which will be standalone and others will be part of the “Finding Lucien” story arc. Some of those sessions will be GMed by me and then Grant will be at the forefront of the action with Ethan playing a lesser role, and some will be GMed by Lurker37 and Ethan will be at the forefront with Grant playing a lesser role. We’re going to tag-team it. It’s worked so far, but we miss having both characters together in the same narrative. We’re losing the interplay between them, and the plot-lines slow down when we’re running two narratives in parallel.
- So what’s going to happen between Ethan and Isabelle? If they’re going to be travelling for a long time together, there has to be some evolution in the relationship - either they become friends, or at least come to an understanding, or become lovers, whether that lasts or not is another matter….etc etc. Lurker37 and I had a chat about this as I think development is important, but I don’t really mind which way it plays out. So Lurker37 flipped a coin. Ah, the irony of doing such a thing in a Diceless system, eh? So what was the outcome…. well, you’ll just have to wait and find out….. Heh!
EDIT: one spelling mistake, also a correction that Ethan did not tell Yolanda/Stefan about his fights with the Dwimmerlaik (I missed a "not" in the writeup), and a correction to the way that I described Lucien's projected map and how a Warden would remember it.

